Get more replies from employers
Send a job-specific resume in minutes.
Level AI, based in Austin, Texas, is seeking a Software Engineer to build and evolve foundational technology for their games. This role involves designing core game engine systems, improving internal tools, and optimizing performance-critical code. The ideal candidate has over 5 years of experience in software engineering along with strong proficiency in C++ and a solid understanding of runtime systems.
The position requires collaboration with gameplay engineers and a commitment to engineering best practices. Experience in educational technology is a plus.
Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.
We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:
For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.
For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.
For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.
We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.
Level is looking for a Software Engineer to help us build and evolve the foundational technology that powers Level's games. You'll work at the intersection of game engine development and internal tooling. Writing the low‑level code that makes our gameplay fast, our development cycles efficient, and our pipelines reliable. This is a role for someone who thinks in memory layouts and cache lines as naturally as they think in abstractions, and who gets genuine satisfaction from building systems that other engineers depend on every day.