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Apple is seeking an outstanding engineer for the Graphics Acceleration Software team within MG/CT to contribute to GPU, display, power-management and related technologies across iOS and macOS products.
You will collaborate with a cross-functional team to deliver high-quality software, with strong emphasis on performance, debugging, and low-level system integration. A BS/MS in a related field is required, with proven experience in driver development and embedded systems.
Media, Graphics & Compute Technologies "MG/CT" group provides the media, Display and graphics software foundation across all of Apple's innovative products, from iPhone, iPad, Mac, to Apple TV, iTunes, and Mac OS X, as well as Apple’s professional and consumer applications from Final Cut and Aperture to iLife and iWork. GGD drives Apple’s media experiences with core technologies such as Metal, QuickTime, OpenGL, OpenCL, Core Audio, Quartz Composer, Core Video, Core Animation, and more.
The Graphics Acceleration Software team within MG/CT delivers the software for GPU, display, power-management, content-protection, and other technologies for Apple's existing and future iOS and macOS products. We are looking for an outstanding, driven, diligent, and dedicated engineer to join the team.