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Apple’s Graphics Acceleration Software team (GGD) in Cupertino seeks a talented engineer to develop GPU/display drivers and related software for iOS/macOS products. You will contribute to core technologies like Metal, OpenGL, and Core Video, collaborating across hardware and software teams.
The role emphasizes high-quality software, problem solving, and the ability to work both collaboratively and independently on complex driver work.
Cupertino, California, United States
Posted: Aug 30, 2024
Weekly Hours: 40
GPU, Graphics and Displays group (GGD) provides the media, Display and graphics software foundation across all of Apple's innovative products, from iPhone, iPad, Mac, to Apple TV, iTunes, and Mac OS X, as well as Apple's professional and consumer applications from Final Cut and Aperture to iLife and iWork. GGD drives Apple's media experiences with core technologies such as Metal, QuickTime, OpenGL, OpenCL, Core Audio, Quartz Composer, Core Video, Core Animation, and more.
The Graphics Acceleration Software team within GGD delivers the software for GPU, display, power-management, content-protection, and other technologies for Apple's existing and future iOS and macOS products. We are looking for an outstanding, driven, detail-oriented and dedicated engineer to join the team. The successful candidate will be a high-energy problem solver with a passion for excellence and quality and a track record for getting the job done. We are looking for people who are excellent colleagues to collaborate with and who also work well on individual assignments.
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $58.61 and $88.29/hr, and your base pay will depend on your skills, qualifications, experience, and location.
iOS Display Driver Engineer Job ID- 942 Job ID- 3175