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Apple's Graphics Acceleration Software team seeks an iOS Display Driver Engineer to contribute to GPU, display and power-management software across iOS and macOS products. You will work on driver development, graphics stacks, and low-level system programming in a fast-paced environment.
Ideal candidates have strong C/C++ skills, Unix/Linux/Mac OS experience, and a passion for high-quality, reliable software.
Cupertino, California, United States
Weekly Hours: 40
GPU, Graphics and Displays group (GGD) provides the media, Display and graphics software foundation across all of Apple's innovative products, from iPhone, iPad, Mac, to Apple TV, iTunes, and Mac OS X, as well as Apple’s professional and consumer applications from Final Cut and Aperture to iLife and iWork. GGD drives Apple’s media experiences with core technologies such as Metal, QuickTime, OpenGL, OpenCL, Core Audio, Quartz Composer, Core Video, Core Animation, and more.
The Graphics Acceleration Software team within GGD delivers the software for GPU, display, power-management, content-protection, and other technologies for Apple's existing and future iOS and macOS products. We are looking for an outstanding, driven, detail-oriented and dedicated engineer to join the team. The successful candidate will be a high-energy problem solver with a passion for excellence and quality and a track record for getting the job done. We are looking for people who are excellent colleagues to collaborate with and who also work well on individual assignments.
iOS Display Driver Engineer
Job ID: 953
Job ID: 3186