Narrative Technical Designer for Unreal 5 (Remote)

Templar Media

United States

Hybrid

USD 90,000 - 120,000

Full time

13 days ago

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Job summary

Templar Media is seeking a Technical Narrative Designer to bridge storytelling and gameplay in Unreal Engine 5. You will translate scripts into playable experiences and build dialogue systems, working closely with writers, designers, artists, and programmers.

This hands-on role supports remote or on-site work from Alpharetta, GA, with overlap to Eastern Time. You’ll implement narrative events, voice assets, subtitles, and localization-ready content while keeping organized narrative data and

Qualifications

  • Shipped at least one game in a narrative design or related implementation role.
  • Hands-on Unreal Engine 5 implementation including Blueprints, dialogue systems, triggers, and mission logic.
  • Experience using version control in a collaborative development environment.
  • Strong understanding of interactive storytelling, branching dialogue, and reactive narrative systems.
  • Strong organizational skills and experience managing structured content and data, including spreadsheets.
  • Ability to troubleshoot technical challenges, communicate implementation constraints, and collaborate on practical solutions.
  • Self-motivated, detail-oriented, and comfortable working collaboratively in a remote or distributed team.

Responsibilities

  • Narrative implementation: translate scripts and dialogue into playable Unreal Engine 5 content using tools like Articy Draft.
  • Collaborate with writers, designers, artists, and programmers to integrate narrative with gameplay mechanics and player choices.
  • Build, maintain, and troubleshoot narrative logic, triggers, and events; improve workflows with reusable solutions.
  • Work with cross-disciplinary teams to preserve creative intent during implementation.
  • Support in-engine narrative sequences, character dialogue, voice-over, subtitles, and localization-ready content.
  • Implement and maintain item descriptions, journal entries, environmental storytelling, codex/lore entries, and UI text.
  • Test and iterate narrative content based on playtests and team feedback.
  • Maintain organized narrative data and implementation documentation.

Skills

Unreal Engine 5
Blueprints
Dialogue systems
Mission logic
Version control
Storytelling

Tools

Articy Draft
Unreal Sequencer
Perforce
Google Sheets
Jira
Confluence

Job description

Templar Media is seeking a Technical Narrative Designer to bridge storytelling and gameplay in Unreal Engine 5. You will translate scripts into playable experiences and build dialogue systems, working closely with writers, designers, artists, and programmers.

This hands-on role supports remote or on-site work from Alpharetta, GA, with overlap to Eastern Time. You’ll implement narrative events, voice assets, subtitles, and localization-ready content while keeping organized narrative data and

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