Mobile Level Design Artist — Hidden Object Puzzles, Unity

Jam City, Inc.

California

On-site

USD 90,000 - 110,000

Full time

14 days+

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Benefits offered by this job

Unlimited Vacation, Paid Sick Days,Kin
100% Covered Medical and Company-Spon.
Life Insurance, 401k, Flexible Spend.
Wellness Activities & Programs
12 Weeks Paid Parental Leave
Happy Hours
Company Events

Job summary

Jam City, Inc. is seeking a Level Design Artist to craft Hidden Object scenes for a brand-new title in the Narrative Game division. You will assemble levels from assets, collaborate across disciplines, and design optimized 3D environments for mobile play.

A strong portfolio and on-site work five days a week are required. Applicants should have 3+ years in level design, Unity mastery, and proficiency with Maya and Adobe Creative Suite.

Qualifications

  • Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
  • 3+ level design experience.
  • 3+ years of 3D game experience, with Hidden Object Game experience preferred.
  • Complete mastery of Unity Engine
  • Must have worked on at least one 3D game from conception to completion.
  • Great knowledge of Maya and Adobe Creative Suite.
  • Rendering and real-time shader development awareness.
  • Experience with PBR materials.
  • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
  • Affinity for problem-solving and self-reliance.
  • Art Degree or similar working experience.
  • Excellent grasp of the English language.

Responsibilities

  • Assemble captivating levels using existing assets.
  • Collaborate with designers and artists to ensure optimal quality.
  • Lit 3d scenes that are optimized for mobile devices.
  • Edit or create high-quality and optimized 3D environments and props.
  • Attend level preproduction meetings and propose environment, prop, camera and lighting ideas that consider design, art and narrative needs.
  • Work with your Art Lead and Art Director in establishing and maintaining the look of the project.
  • Present your work to the Design and Narrative leads and address any note or change of direction.
  • Playtest other people’s levels and provide feedback to ensure a cohesive gameplay experience.
  • Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction.
  • Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible.
  • Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.
  • Identify and solve aesthetic and technical issues in the development process.

Skills

Unity Engine
3D Game Experience
Art & Design

Education

Art Degree or equivalent

Tools

Maya
Adobe Creative Suite

Job description

Jam City, Inc. is seeking a Level Design Artist to craft Hidden Object scenes for a brand-new title in the Narrative Game division. You will assemble levels from assets, collaborate across disciplines, and design optimized 3D environments for mobile play.

A strong portfolio and on-site work five days a week are required. Applicants should have 3+ years in level design, Unity mastery, and proficiency with Maya and Adobe Creative Suite.

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