Level Design Artist

Jam City

California

On-site

USD 90,000 - 110,000

Full time

14 days+

A complete application in a minute

Tailored resume and cover letter, ready to send.

Get past ATS filters

Benefits offered by this job

Unlimited Vacation, Paid Sick Days,Kin
100% Covered Medical and Company-Spon.
Life Insurance, 401k, Flexible Spend.
Wellness Activities & Programs
12 Weeks Paid Parental Leave
Happy Hours
Company Events

Job summary

Jam City, Inc. is seeking a Level Design Artist to craft Hidden Object scenes for a brand-new title in the Narrative Game division. You will assemble levels from assets, collaborate across disciplines, and design optimized 3D environments for mobile play.

A strong portfolio and on-site work five days a week are required. Applicants should have 3+ years in level design, Unity mastery, and proficiency with Maya and Adobe Creative Suite.

Qualifications

  • Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
  • 3+ level design experience.
  • 3+ years of 3D game experience, with Hidden Object Game experience preferred.
  • Complete mastery of Unity Engine
  • Must have worked on at least one 3D game from conception to completion.
  • Great knowledge of Maya and Adobe Creative Suite.
  • Rendering and real-time shader development awareness.
  • Experience with PBR materials.
  • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
  • Affinity for problem-solving and self-reliance.
  • Art Degree or similar working experience.
  • Excellent grasp of the English language.

Responsibilities

  • Assemble captivating levels using existing assets.
  • Collaborate with designers and artists to ensure optimal quality.
  • Lit 3d scenes that are optimized for mobile devices.
  • Edit or create high-quality and optimized 3D environments and props.
  • Attend level preproduction meetings and propose environment, prop, camera and lighting ideas that consider design, art and narrative needs.
  • Work with your Art Lead and Art Director in establishing and maintaining the look of the project.
  • Present your work to the Design and Narrative leads and address any note or change of direction.
  • Playtest other people’s levels and provide feedback to ensure a cohesive gameplay experience.
  • Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction.
  • Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible.
  • Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.
  • Identify and solve aesthetic and technical issues in the development process.

Skills

Unity Engine
3D Game Experience
Art & Design

Education

Art Degree or equivalent

Tools

Maya
Adobe Creative Suite

Job description

As a leading mobile games developer, Jam City is looking to “level up” our talent. We’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment.

PERKS & BENEFITS
  • Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*
  • 100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)*
  • Life Insurance, 401k, Flexible Spending Accounts, & More*
  • Wellness Activities & Programs
  • 12 Weeks Paid Parental Leave*
  • Happy Hours
  • Company Events

*Only applies to full-time positions.

We are looking for a Level Design Artist to create Hidden Object scenes on a brand new game at the Jam City Narrative Game division. Your role is to contribute to the game team by assembling together visual stunning levels that adhere to the best game design principles, thus creating engaging, story filled puzzles. You are equally an artist and a designer, with the ability to touch every aspect of the level pipeline.

In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application, as well as be willing to work on-site, 5x week.

RESPONSIBILITIES
  • Assemble captivating levels using existing assets.
  • Collaborate with designers and artists to ensure optimal quality.
  • Lit 3d scenes that are optimized for mobile devices.
  • Edit or create high-quality and optimized 3D environments and props.
  • Attend level preproduction meetings and propose environment, prop, camera and lighting ideas that consider design, art and narrative needs.
  • Work with your Art Lead and Art Director in establishing and maintaining the look of the project.
  • Present your work to the Design and Narrative leads and address any note or change of direction.
  • Playtest other people’s levels and provide feedback to ensure a cohesive gameplay experience.
  • Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction.
  • Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible.
  • Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.
  • Identify and solve aesthetic and technical issues in the development process.
REQUIREMENTS
  • Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
  • 3+ level design experience.
  • 3+ years of 3D game experience, with HIdden Object Game experience preferred.
  • Complete mastery of Unity Engine
  • Must have worked on at least one 3D game from conception to completion.
  • Great knowledge of Maya and Adobe Creative Suite.
  • Rendering and real-time shader development awareness.
  • Experience with PBR materials.
  • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
  • Affinity for problem-solving and self-reliance.
  • Art Degree or similar working experience.
  • Excellent grasp of the English language.
NICE TO HAVE
  • Strong 2D concept and illustration skills.
  • Shader creation experience in any shader graph tool.
  • Knowledge of Substance Painter.

In compliance with local law, we are disclosing the compensation for this role.The range listed is just one component of Jam City's total compensation package for employees, which may also include annual bonuses, short- and long-term incentives, and program-specific awards. The disclosed range estimate has not been adjusted for the applicable geographic differential associated with the location at which the position may be filled. Starting pay for the successful applicant will depend on a variety of job-related factors, which may include education, training, experience, certifications, location, business needs, or market demands. This range is based on a full-time position. This range may be modified in the future. In addition, Jam City provides a variety of benefits to employees, including but not limited to medical, dental, vision, parental leave, paid time off, a 401(k) plan, life, disability, and accident insurance.Pay Range: $90,000 — $110,000 salary per year.

CHECK OUT LIFE AS A JAM CITIZEN:
  • Company news and events on our LinkedIn
  • Company Blog
  • Employee Feedback on our Comparably page
  • Find videos on our teams and games on our Youtube
OUR COMMITMENT TO EQUITY, DIVERSITY, & INCLUSION

We believe in creating games that unite people across the world and that showcase our commitment to providing an environment that is both inclusive and diverse for our players and employees. We strive to create a workforce that is reflective of our global player community as we know that we are stronger and better when we play together. To help promote an inclusive culture, we celebrate the visible and invisible diversity of our Jam Citizens through initiatives including Employee Resource Groups, cultural events, trainings, speaker series, and more.

ABOUT JAM CITY

Jam City is a leading entertainment studio with a proven track record of creating some of the world’s most beloved casual puzzle and story-driven mobile games. As the creative force behind fan-favorite, award-winning titles such as Harry Potter: Hogwarts Mystery, Cookie Jam and Panda Pop, Jam City develops engaging and dynamic games that become an enduring part of our players’ lives. The company is headquartered in Los Angeles with a global network of studios and talent. For more information, please visit www.jamcity.com.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Level Design Artist
Level Design Artist

Jam City • San Francisco (CA)

On-site
USD 90,000 - 110,000
Unlimited vacation
Paid sick days
Health, dental & vision insurance
+5
Principal 3D Generalist
Principal 3D Generalist

Workingames • San Francisco (CA)

Remote
USD 75,000 - 120,000
Unlimited Vacation
Paid Sick Days
Kin Care
+9
UI/UX Designer
UI/UX Designer

Jam City • San Francisco (CA)

On-site
USD 75,000 - 110,000
Unlimited vacation
Paid sick days
Kin care & holidays
+9
Senior Manager, Talent Management
Senior Manager, Talent Management

Jam City, Inc. • Culver City (CA)

On-site
USD 150,000 - 180,000
Unlimited vacation
Medical coverage
Life Insurance
+7
Senior Manager, Talent Management
Senior Manager, Talent Management

CurationsLA • Culver City (CA)

On-site
USD 150,000 - 180,000
Unlimited vacation
Medical insurance
Dental plan
+9
Game Designer at Jam City California
Game Designer at Jam City California

Jam City, Inc. • United States

On-site
USD 70,000 - 110,000
Unlimited Vacation
100% Employee Covered Medical, Dental, Vision
Life Insurance and 401k
+3
Senior Manager,Total Rewards and People Operations
Senior Manager,Total Rewards and People Operations

Jam City • Culver City (CA)

On-site
USD 155,000 - 180,000
Unlimited vacation
Paid sick days & holidays
Employee medical, dental, vision
+10
HRIS Analyst
HRIS Analyst

Jam City Inc • Culver City (CA)

On-site
USD 80,000 - 110,000
Unlimited vacation
Medical, dental & vision coverage
Life insurance
+5
Lead Product Manager
Lead Product Manager

Jam City • Carlsbad (CA)

On-site
USD 140,000 - 180,000
Unlimited vacation
Paid sick days
Recharge days
+8
Total Rewards Generalist
Total Rewards Generalist

Jam City • Culver City (CA)

On-site
USD 75,000 - 95,000
Unlimited vacation
Paid sick days & holidays
Employee medical/dental/vision
+10