Mobile Level Designer — Puzzle Levels & Fast Prototyping

Tripledot Studios Limited

Texas

Hybrid

USD 80,000 - 105,000

Full time

5 days ago
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Benefits offered by this job

Time Off: Flexible Discretionary Time
401k match
Medical, Dental, Vision coverage

Job summary

Tripledot Studios Limited’s PeopleFun studio is looking for a Level Designer who thrives in level editors, enjoys ideation, and brings smiles to players with delightful surprises around every corner.

Our team builds original casual mobile games for mass audiences, and we ship hundreds of levels by testing ideas quickly with real players. This Dallas-area hybrid role emphasizes collaboration, iteration, and strong design instincts.

Qualifications

  • 2+ years of professional level design experience on casual games, or 3+ years in related mobile game disciplines.
  • Hands-on experience building levels using level editors.
  • Comfort with Unity and source control tooling.
  • Knowledge of progression, pacing, difficulty curves, and onboarding (FTUE).
  • Experience revising designs based on playtest feedback.
  • Strong written and verbal communication to collaborate with artists, engineers, and product partners.
  • Ability to work on a hybrid schedule from our Dallas-area office.

Responsibilities

  • Design, build, and tune levels in Unity or our custom level editors, and prompt AI to improve these same tools as you go.
  • Shape the player progression across the level ramp, i.e. introducing new mechanics and pacing the difficulty level.
  • Invent new goals, blockers, and boosters within an existing game, and prove them out with sample puzzle layouts or vibe-coded prototypes.
  • Use playtests to find where players struggle or get bored, and rebuild levels in response.
  • Review level-by-level metrics (attempts, win rate, completion time, drop-off) with our data partners and retune the ramp each release.
  • Play and tear down the top casual games on a regular basis, and bring any lessons that apply to our games back to the team.
  • Maintain shared docs on level design & intent – featured mechanic, target difficulty, metrics or analysis of every level, so anyone on the team can work on the ramp alongside you.
  • Partner with engineers to improve the game, including procedural and AI-assisted level generation.
  • Move across two or more prototypes at different stages, and let go of work quickly when a test tells us to pivot.

Skills

Level design
Unity
Source control
Communication
Collaboration

Tools

Unity

Job description

Tripledot Studios Limited’s PeopleFun studio is looking for a Level Designer who thrives in level editors, enjoys ideation, and brings smiles to players with delightful surprises around every corner.

Our team builds original casual mobile games for mass audiences, and we ship hundreds of levels by testing ideas quickly with real players. This Dallas-area hybrid role emphasizes collaboration, iteration, and strong design instincts.

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