Missions Gameplay Engineer – Hybrid AAA Game

Blizzard Entertainment in

Irvine (CA)

Hybrid

USD 52,000 - 96,000

Full time

4 days ago
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Benefits offered by this job

Medical, dental, vision
401(k) with Company match
Relocation assistance

Job summary

Blizzard Entertainment in Irvine, CA is seeking a Gameplay Engineer for Missions on an unannounced game. You will prototype, implement, and polish mission content, collaborating with designers and artists to create cinematic experiences.

The role is full-time, hybrid with on-site and remote work. It requires 5+ years in gameplay engineering, a shipped title, and strong C++ coding. Unreal Engine experience is a plus.

Qualifications

  • 5+ years of experience in gameplay engineering or related experience.
  • Engineering contributions to at least one shipped game title or similarly complex real-time product.
  • Experience delivering high quality features as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.
  • Experience working on real-time 3D games.
  • Degree in computer science, mathematics, physics, or a related discipline.
  • Experience developing and shipping AAA game titles for PC, Xbox, and PlayStation consoles.

Responsibilities

  • Prototype, implement, and iterate on mission content from early concepts through shippable quality.
  • Deliver player-facing mission experiences with clarity, pacing, reliability, and polish.
  • Implement and maintain mission gameplay features and supporting code frameworks.
  • Improve mission iteration speed by strengthening workflows, debugging visibility, and validation that reduce authoring risk.
  • Profile and optimize mission content and gameplay features for stability and release quality.
  • Collaborate with cross-disciplinary partners to diagnose issues and drive fixes to resolution.
  • Contribute to healthy engineering practices through readable commits, code reviews, and lightweight documentation.

Skills

C++
Debugging
Performance optimization
Cross-functional collaboration

Education

Bachelor's degree in CS

Tools

Unreal Engine
Blueprints

Job description

Blizzard Entertainment in Irvine, CA is seeking a Gameplay Engineer for Missions on an unannounced game. You will prototype, implement, and polish mission content, collaborating with designers and artists to create cinematic experiences.

The role is full-time, hybrid with on-site and remote work. It requires 5+ years in gameplay engineering, a shipped title, and strong C++ coding. Unreal Engine experience is a plus.

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