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BulletFarm is seeking a Senior Lighting Artist to own the lighting vision for our next AAA title. You will work closely with the Art Director, Technical Art, and Engineering to craft atmospheric, gameplay-driven lighting using Unreal Engine 5, Lumen, and MegaLights.
This hands-on role requires both artistic flair and deep technical fluency, with ownership from look development to in-engine polish and optimization across platforms.
We are seeking a Senior Lighting Artist to own and execute the lighting vision for our next AAA title. Working closely with the Art Director, Technical Art, and Engineering teams, you will be responsible for creating atmospheric, gameplay-driven lighting that establishes mood, guides the player, and brings our environments to life. This is a hands-on role for an artist with deep expertise in Unreal Engine 5 and modern real-time lighting workflows. You will work extensively with Lumen and help establish the lighting techniques, standards, and workflows that will carry the project from early development through production. As a member of a small, highly collaborative team, versatility is important. While lighting will be your primary discipline, you should be comfortable contributing directly to environment art when project needs require it, including the creation, modification, and implementation of production-ready environment assets.
The ideal candidate is a lighting specialist with both exceptional artistic instincts and deep technical fluency in Unreal Engine 5. You understand that great lighting is about more than making a scene look beautiful – it establishes mood, creates tension, guides player attention, reinforces gameplay, and helps define the identity of a world. You know Lumen inside and out and are excited about pushing newer Unreal Engine technologies such as MegaLights to achieve ambitious visual results without losing sight of performance. You are comfortable diagnosing technical lighting problems, collaborating directly with engineers and technical artists, and finding creative solutions within real production constraints. Most importantly, you are excited by the opportunity to help establish the visual foundation of a new AAA title and have significant ownership over how its worlds look, feel, and perform.
BulletFarm is an independent, AAA studio. We are a creative partnership backed by GreaterThan Group, a strategic co-owner with deep gaming industry experience and a long-term ownership model aligned with the studio's success. We are remote first: work alongside a small, senior team from anywhere in the US or Canada on a project with a clear 2030 launch target on PC, PlayStation 5, and Xbox Series X|S. Join early enough that your decisions matter: the studio is at a stage where the people building it have direct influence over how it operates, what it values, and how it makes games.
The salary range listed above reflects the budgeted range for this role in USD. Actual compensation will be determined based on experience, skills, and qualifications. BulletFarm offers a comprehensive benefits package including medical, dental, and vision insurance, 401(k), and flexible paid time off.
BulletFarm is an equal opportunity employer. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, veteran status, or any other legally protected characteristic. We are committed to building a team that reflects a diversity of backgrounds, perspectives, and experiences.
In compliance with applicable state and local pay transparency laws: including those in Colorado, California, New York, Washington, and Illinois, the salary range for this position is disclosed in the compensation section above.
Applicants who require reasonable accommodations during the application or interview process are encouraged to contact us at hr@bulletfarm.com.