Lead UI Systems Designer - Unreal Engine

31st Union

San Mateo (CA)

On-site

USD 156,000 - 230,000

Full time

13 hours ago
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Benefits offered by this job

Medical benefits
401(k) plan
Equity awards

Job summary

2K is seeking a Lead UI Technical Designer to own and evolve in-game UI systems at scale, leveraging Unreal Engine, Blueprint scripting, and C++. You will lead the implementation of key UI features, work with designers, artists, engineers, and more, and contribute to a culture of autonomy and high-quality output.

The role demands extensive experience with UE4/UE5, UI architecture, and a track record of leading complex UI projects in AAA games; focus on performance, modularity, and collaboration

Qualifications

  • Extensive experience building, debugging, and optimizing UI systems in UE4/UE5 using Blueprints and UMG.
  • Familiarity with UI materials, animation systems, and widget architecture.

Responsibilities

  • Champion the design, iteration, and maintenance of various UI systems in Unreal Engine.
  • Establish, document, and promote UI Blueprint architecture best practices and workflows.
  • Drive optimization strategies to ensure consistency, scalability, and performance across all UI systems.
  • Evaluate and integrate emerging tools and technologies to enhance XD across gameplay and other interactive elements.
  • Translate and improve UX designs into performant in-engine implementations while ensuring seamless UI integration.
  • Establish and Reinforce UI Material workflows for widgets.
  • Partner with UX designers, UI artists, gameplay engineers, backend developers, and audio teams to align UI with vision.
  • Build out a collaborative development culture across the Experience Design department.
  • Mentor fellow technical designers and contribute to growing the Technical UI function, including hiring.

Skills

UE4/UE5 UI
Blueprint visual scripting
C++
C#
UI materials
Animation systems
Leadership
UI architecture

Tools

Unreal Engine

Job description

2K is seeking a Lead UI Technical Designer to own and evolve in-game UI systems at scale, leveraging Unreal Engine, Blueprint scripting, and C++. You will lead the implementation of key UI features, work with designers, artists, engineers, and more, and contribute to a culture of autonomy and high-quality output.

The role demands extensive experience with UE4/UE5, UI architecture, and a track record of leading complex UI projects in AAA games; focus on performance, modularity, and collaboration

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