Lead UI Technical Designer: Shape Elite In-Game UI

31Stunion

San Mateo (CA)

On-site

USD 156,000 - 230,000

Full time

3 days ago
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Job summary

31Stunion in California is seeking a Lead UI Technical Designer to own and evolve our in-game UI systems at scale. You will drive implementation using Unreal Engine, Blueprint visual scripting, and AngelScript, collaborating with designers, artists, engineers and audio teams.

You will mentor colleagues, define architecture and best practices, and push for performance and scalability across platforms. The role requires deep UE4/UE5 knowledge and experience shipping AAA UI.

Qualifications

  • Extensive experience building, debugging, and optimizing UI systems in UE4/UE5 using Blueprints and UMG.
  • Ability to analyze and solve sophisticated technical and design problems with engineers.
  • Deep understanding of data flow, modularity, and performance in UI systems.
  • Demonstrated ability to lead initiatives independently and own complex UI systems.
  • Comfortable in fast-paced environments and evolving pipelines; eager to prototype and iterate.

Responsibilities

  • Champion the design, iteration, and maintenance of UI systems with expert UE4/UE5 work.
  • Establish UI Blueprint architecture best practices and optimize for multiple platforms.
  • Evaluate tools to enhance Experience Design across gameplay and interactive elements.
  • Translate UX designs into performant in-engine implementations integrated with game systems.
  • Establish and reinforce UI Materials workflows for widgets.
  • Collaborate with UX/UI designers, engineers, and audio teams to align vision and feasibility.
  • Foster a collaborative culture across Experience Design and UI Engineering.
  • Mentor technical designers and contribute to hiring and onboarding.

Skills

UE4/UE5 Blueprints
UMG UI systems
C++/C#
Performance optimization
Lead initiatives

Tools

Unreal Engine
Blueprint visual scripting
AngelScript

Job description

31Stunion in California is seeking a Lead UI Technical Designer to own and evolve our in-game UI systems at scale. You will drive implementation using Unreal Engine, Blueprint visual scripting, and AngelScript, collaborating with designers, artists, engineers and audio teams.

You will mentor colleagues, define architecture and best practices, and push for performance and scalability across platforms. The role requires deep UE4/UE5 knowledge and experience shipping AAA UI.

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