Lead Technical Designer — Prototyping & Gameplay Systems

House of How Games LLC.

United States

On-site

USD 110,000 - 150,000

Full time

2 days ago
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Job summary

House of How Games LLC is seeking a Lead Technical Designer to drive features from prototype to ship for a lighthearted tactics title. You will collaborate with artists, designers, and programmers to ensure gameplay feels polished and fun.

You will own detailed design documentation, balance systems, and prototype new concepts in Unreal, with Blueprint and occasional C++ adjustments. The team operates remotely across North America, with Seattle as a base.

Qualifications

  • 3+ years of professional game development as a Technical Designer.
  • Experience on a AAA or high end AA game on PC or console.
  • Heavy experience in Unreal; capable of jumping into C++ as needed.

Responsibilities

  • Drive gameplay and features in collaboration with artists, designers, and programmers.
  • Prototype diverse systems in Blueprint; interpolate into C++ when needed.
  • Design features in collaboration with programmers, game designers, and other teams.
  • Create detailed and easy-to-use project documentation.
  • Proactively identify workflow issues and offer solutions.
  • Attend playtest sessions and address issues.
  • Assist with pitching the game to publishers and at conventions.

Skills

Unreal Engine
Blueprint visual scripting
C++ familiarity
Prototype design
Game balancing
Documentation
Scripting languages
Version control (Git / Perforce)

Tools

Unreal Engine
Perforce
Git

Job description

House of How Games LLC is seeking a Lead Technical Designer to drive features from prototype to ship for a lighthearted tactics title. You will collaborate with artists, designers, and programmers to ensure gameplay feels polished and fun.

You will own detailed design documentation, balance systems, and prototype new concepts in Unreal, with Blueprint and occasional C++ adjustments. The team operates remotely across North America, with Seattle as a base.

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