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Cold Symmetry is seeking a Technical Game Designer to implement, debug, and iterate core gameplay systems in Unreal Engine using Blueprint scripting. The role focuses on hands-on design, system tuning, and bridging design intent with working game features.
This is a fully remote position for a globally distributed team, prioritizing ownership and technical excellence. The candidate should demonstrate strong Unreal Blueprint proficiency, experience debugging gameplay bugs, and the ability to
As a Technical Game Designer at Cold Symmetry, you'll join our multidisciplinary team as a hands-on implementer and problem-solver. This role is ideal for someone with strong technical skills in Unreal Engine who enjoys diagnosing issues, building and refining gameplay systems, and bridging the gap between design intent and working, polished gameplay. Your primary focus will be implementation, debugging, and iteration, especially in Unreal Blueprints and core gameplay systems.
We're looking for someone with solid Blueprint scripting ability, a strong grasp of how gameplay systems fit together technically, and a collaborative, detail-oriented mindset. Familiarity with Souls-like or Roguelike games is a strong plus.
We are a distributed studio and all of our positions are fully remote. We are considering candidates from anywhere in the world as long as you're really good at what you do. What matters to us is that you're competent, resourceful, take extreme ownership in your specialized area, and have a burning desire to get things done.
Please include a work sample portfolio with your application. Applicants who include examples of their Blueprint work, along with an example of a combat-focused mechanic they've designed, will be given preference in the review process.
If your portfolio does not include these elements but you advance through the initial review based on your resume, you will be asked to complete a design test as part of the interview process.