Lead StarCraft Encounter Architect

BLIZZARD KOREA STUDIO LLC.

Irvine (CA)

Hybrid

USD 119,000 - 221,000

Full time

8 days ago
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Benefits offered by this job

Hybrid work week
Relocation assistance
Medical, dental, vision benefits
401(k) with company match

Job summary

Blizzard Entertainment in Irvine, CA seeks a Principal Encounter Designer to own the player combat experience for the upcoming STARCRAFT project. You will define encounters, balance systems, and guide cross-team collaboration to create readable, challenging, and rewarding battles.

You will mentor designers, refine design frameworks, and help set the standard for combat excellence across the title while working in a hybrid on-site/off-site schedule.

Qualifications

  • 13+ years of applicable experience demonstrating expertise in combat or gameplay design.
  • Significant game design experience with a strong focus on combat design, gameplay systems, or related disciplines.
  • Experience owning and shipping complex combat features on large-scale teams.
  • Proven ability to influence gameplay direction and decision-making through expertise and communication.
  • Proven ability to collaborate across departments.

Responsibilities

  • Serve as the connector between player combat, enemy combat, and level design disciplines.
  • Build and champion end-to-end combat experiences balancing player abilities, enemy behaviors, and encounter design.
  • Design, prototype, and iterate on combat systems, encounters, and moment-to-moment gameplay.
  • Establish frameworks, guidelines and best practices for scalable encounter design.
  • Implement encounters that challenge players, support multiple playstyles, and drive progression.
  • Evaluate telemetry and playtest data to identify improvements in feel, pacing, and engagement.
  • Provide mentorship and constructive feedback to designers across disciplines.
  • Partner with leadership to align priorities and mitigate risks for combat initiatives.
  • Champion high standards of quality, accessibility, usability, and player experience.

Tools

Unreal Engine

Job description

Blizzard Entertainment in Irvine, CA seeks a Principal Encounter Designer to own the player combat experience for the upcoming STARCRAFT project. You will define encounters, balance systems, and guide cross-team collaboration to create readable, challenging, and rewarding battles.

You will mentor designers, refine design frameworks, and help set the standard for combat excellence across the title while working in a hybrid on-site/off-site schedule.

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