Lead Gameplay Animator — Unreal Engine 5 Visionary

2K Games, Inc.

Novato (CA)

Hybrid

USD 123,000 - 182,000

Full time

46 hours ago
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Job summary

Cloud Chamber seeks a Lead Gameplay Animator to shape character performance for BioShock. You will lead a team of animators, collaborating with directors to deliver high-end gameplay and AI animations for first-person and third-person characters in Unreal Engine 5.

You will mentor the team, refine pipelines, and contribute to a positive, high-standard studio culture while delivering responsive animations under tight schedules.

Qualifications

  • Shipped multiple AAA titles as Lead/Team Lead or Senior Animator, ideally with Unreal Engine.
  • Deep knowledge of gameplay/AI animation systems, animation graph/data integration, motion capture pipelines, rigging/prototyping.
  • Strong hand-key facial animation and ability to animate diverse subjects including humans and machines.

Responsibilities

  • Manage, mentor, and evaluate a team of animators with regular 1:1s and performance reviews.
  • Partner with Animation Director to set the animation vision and uphold studio values.
  • Develop and refine animation pipelines, onboarding, and Mocap planning in Unreal Engine 5.
  • Deliver high-quality hand-key animations and edit motion capture data for FPS and TPS characters.
  • Collaborate with Production on milestones, sprint planning, and hiring efforts.

Skills

AAA-title experience
Lead / Team Lead Animator
Unreal Engine
Gameplay & AI animation
Facial animation (FaceFX)
Human bipeds, animals, mechanicals
Animation principles & anatomy

Tools

Unreal Engine

Job description

Cloud Chamber seeks a Lead Gameplay Animator to shape character performance for BioShock. You will lead a team of animators, collaborating with directors to deliver high-end gameplay and AI animations for first-person and third-person characters in Unreal Engine 5.

You will mentor the team, refine pipelines, and contribute to a positive, high-standard studio culture while delivering responsive animations under tight schedules.

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