Lead Game Designer - Core Player Experience (Hybrid/Remote)

digitalextremes

United States

Hybrid

USD 90,000 - 150,000

Full time

5 days ago
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Benefits offered by this job

Competitive compensation
Benefits package
Hybrid/Remote work options
Career growth opportunities
Inclusive workplace

Job summary

Digital Extremes is seeking a senior game designer to define the core player experience across UI, combat, locomotion, mini-games, and co-op features for an action title. This leadership role partners with animation, programming, level design, and tools teams from concept to polish, with hybrid, remote, or on-site options at the London, Ontario studio.

You will mentor the design team, drive the creative vision, and ensure a polished, data-informed player experience across live service

Qualifications

  • 5+ years of experience as a designer in the video game industry.
  • Experience designing for live service or multiplayer environments.
  • Hands-on experience with first-person or third-person games.
  • Strong understanding of feedback loops, hit detection, and animation timing.

Responsibilities

  • Lead and mentor the design team to deliver the creative vision and product goals for the game.
  • Partner with animation, programming, and level design to ship a polished player experience.
  • Work with the tools team to streamline gameplay development for fast iteration and testing.
  • Champion and clearly communicate the product vision across all disciplines.
  • Analyze gameplay data, player feedback, and playtest results to refine designs.
  • Document design concepts and ensure alignment across development teams.
  • Track industry trends in enemy and boss design to bring fresh ideas to the team.
  • Participate in playtests, sharing and receiving constructive feedback.

Skills

Experience as a designer
Live service / multiplayer design
FPS/TPS design
Data-driven design
Communication skills

Tools

Game engines
Design tools

Job description

Digital Extremes is seeking a senior game designer to define the core player experience across UI, combat, locomotion, mini-games, and co-op features for an action title. This leadership role partners with animation, programming, level design, and tools teams from concept to polish, with hybrid, remote, or on-site options at the London, Ontario studio.

You will mentor the design team, drive the creative vision, and ensure a polished, data-informed player experience across live service

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