Lead Backend Engineer — Live Game Services (Remote)

31st Union

San Mateo (CA)

Remote

USD 169.000 - 250.000

Vollzeit

Vor 3 Tagen
Sei unter den ersten Bewerbenden

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Benefits dieser Stelle

Medical benefits
Equity awards
Performance bonus

Zusammenfassung

31st Union in San Mateo, California seeks a Lead Backend Engineer to lead the backend team, own architecture of studio-hosted services, and drive deployment and operational excellence. You will manage engineers across US and EU studios, setting standards and guiding technical decisions for a live-service game.

The role requires deep expertise in C#, Python/Go, distributed systems, and AWS, with hands-on experience in Kubernetes, Unreal Engine, and real-time messaging. Remote work is allowed.

Qualifikationen

  • 10+ years of server-side development experience and related degree or equivalent experience.
  • Led or managed backend engineers on a shipped AAA title, preferably live-service or multiplayer.
  • Fluent in C#, proficient in Python or Go.
  • Strong grasp of distributed systems, concurrency and scalable service design.
  • Hands-on experience with NoSQL databases and Redis.
  • Deployed and operated production services on AWS.
  • Gives direct, constructive feedback and welcomes feedback from others.
  • Kubernetes, Helm and microservice architectures.
  • Profiling and optimizing distributed systems and database queries.
  • Real-time messaging (MQTT) and API gateways.
  • C++ and Unreal Engine knowledge.
  • Experience with online game systems like matchmaking, telemetry, etc.
  • Experience running a live title: incident response and capacity planning.

Aufgaben

  • Manage backend engineering team: 1:1s, goal setting, performance feedback, hiring.
  • Run backend planning: backlog, estimates, sprint priorities aligned to roadmap.
  • Set engineering standards for code review, testing, docs, on-call readiness.
  • Own architecture of studio-hosted services and deployment topology.
  • Scope backend work for new game features and review designs.
  • Implement and review implementations for backend services.
  • Align backend roadmap with studio release schedules.
  • Diagnose, fix and deploy backend hotfixes via studio process.
  • Maintain CI pipelines and deployment automation.
  • Own monitoring, alerting, dashboards, runbooks and incident reporting.
  • Run backend on-call rotation and act as first responder.
  • Load test services before major releases; optimize performance and costs.
  • Implement and test failover and disaster recovery.
  • Integrate studio services with external platforms; debug cross-service issues.

Kenntnisse

Leadership
Backend development
C#
Python
Go
Distributed systems
Concurrency
API design
Real-time messaging
C++
Unreal Engine
Microservices
On-call support
Incident response
Cost optimization

Ausbildung

Bachelor's degree in Computer Science or related field

Tools

MongoDB
DocumentDB
Redis
AWS
Kubernetes
Helm
API gateways

Jobbeschreibung

31st Union in San Mateo, California seeks a Lead Backend Engineer to lead the backend team, own architecture of studio-hosted services, and drive deployment and operational excellence. You will manage engineers across US and EU studios, setting standards and guiding technical decisions for a live-service game.

The role requires deep expertise in C#, Python/Go, distributed systems, and AWS, with hands-on experience in Kubernetes, Unreal Engine, and real-time messaging. Remote work is allowed.

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