Junior Engine Systems Engineer - C/C++ for Games

Nintendo of America Inc

Austin (TX)

On-site

USD 60,000 - 80,000

Full time

14 days+

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Job summary

Nintendo of America Inc. is seeking a motivated individual to assist in developing and maintaining core engine subsystems such as rendering, physics, and memory management in Austin, Texas.

The ideal candidate should possess a strong foundation in C/C++ and experience with game development, ideally showcasing a portfolio of relevant work. This position emphasizes collaboration and effective communication while supporting the development team.

Qualifications

  • Strong foundation in C/C++ skills.
  • Demonstrable prior work product such as personal projects or a portfolio.
  • 0–2 years of professional experience or strong portfolio.

Responsibilities

  • Assist in developing and maintaining core engine subsystems.
  • Maintain existing codebase and support diagnosing problems.
  • Research coding techniques and algorithms in game development.

Skills

C/C++ skills
Linear algebra
Calculus
3D mathematics
Analytical skills
Debugging skills
Communication skills

Education

Undergraduate degree in Computer Science, Computer Engineering or related field

Tools

Unreal Engine
Unity

Job description

Nintendo of America Inc. is seeking a motivated individual to assist in developing and maintaining core engine subsystems such as rendering, physics, and memory management in Austin, Texas.

The ideal candidate should possess a strong foundation in C/C++ and experience with game development, ideally showcasing a portfolio of relevant work. This position emphasizes collaboration and effective communication while supporting the development team.

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