Technology Engineer (Retro Studios)

Nintendo of America Inc

Austin (TX)

On-site

USD 60,000 - 80,000

Full time

14 days+

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Job summary

Nintendo of America Inc. is seeking a motivated individual to assist in developing and maintaining core engine subsystems such as rendering, physics, and memory management in Austin, Texas.

The ideal candidate should possess a strong foundation in C/C++ and experience with game development, ideally showcasing a portfolio of relevant work. This position emphasizes collaboration and effective communication while supporting the development team.

Qualifications

  • Strong foundation in C/C++ skills.
  • Demonstrable prior work product such as personal projects or a portfolio.
  • 0–2 years of professional experience or strong portfolio.

Responsibilities

  • Assist in developing and maintaining core engine subsystems.
  • Maintain existing codebase and support diagnosing problems.
  • Research coding techniques and algorithms in game development.

Skills

C/C++ skills
Linear algebra
Calculus
3D mathematics
Analytical skills
Debugging skills
Communication skills

Education

Undergraduate degree in Computer Science, Computer Engineering or related field

Tools

Unreal Engine
Unity

Job description

Description of Duties
  • Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
  • Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
  • Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
  • Work with content and engineering partners to identify problems and identify new solutions where required.
  • Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.
Summary of Requirements
  • Strong foundation in C/C++ skills.
  • Strong understanding of linear algebra, calculus, and 3D mathematics.
  • Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
  • Excellent communication skills and a desire to work in a collaborative environment.
  • Strong debugging and analytical skills.
  • Experience working independently and comfort with self-direction.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
  • 0–2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.
Preferred Skills
  • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
  • Experience with crash dumps and disassembly.

Retro Studios is an equal opportunity employer.

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