Engine Tech Engineer – C/C++, Low-Level Game Systems

Nintendo

Austin (TX)

On-site

USD 60,000 - 80,000

Full time

14 days+

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Job summary

Nintendo is seeking a talented individual to join Retro Studios in Austin, Texas. In this role, you will assist in developing and maintaining core engine subsystems like rendering and physics. Ideal candidates possess a strong foundation in C/C++, an understanding of 3D mathematics, and a passion for game development.

This position requires excellent communication skills and the ability to work in a collaborative environment. You will engage in tasks such as debugging and optimization while contributing to innovative game development.

Qualifications

  • Strong foundation in C/C++ skills.
  • Demonstrable prior work product in game development.
  • Experience working independently and comfort with self-direction.

Responsibilities

  • Assist in developing and maintaining core engine subsystems.
  • Maintain existing codebase and support the development team.
  • Research coding techniques and algorithms.

Skills

C/C++ skills
Linear algebra
Calculus
3D mathematics
Debugging skills
Analytical skills

Education

Undergraduate degree in Computer Science or Computer Engineering

Tools

Unreal Engine
Unity

Job description

Nintendo is seeking a talented individual to join Retro Studios in Austin, Texas. In this role, you will assist in developing and maintaining core engine subsystems like rendering and physics. Ideal candidates possess a strong foundation in C/C++, an understanding of 3D mathematics, and a passion for game development.

This position requires excellent communication skills and the ability to work in a collaborative environment. You will engage in tasks such as debugging and optimization while contributing to innovative game development.

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