Core Engine Engineer - C/C++, Graphics & Physics

Nintendo of America Inc.

Austin (TX)

On-site

USD 70,000 - 90,000

Full time

14 days+
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Job summary

Nintendo of America Inc. is seeking a developer at Retro Studios in Austin, Texas. The role involves assisting in the development and maintenance of core engine subsystems, including rendering, physics, and audio. The ideal candidate will have strong C/C++ skills, a good understanding of 3D mathematics, and excellent communication abilities.

Join an innovative team that values creativity and collaboration in a vibrant city known for its culture and outdoor adventures.

Qualifications

  • Strong foundation in C/C++ skills.
  • Strong understanding of linear algebra, calculus and 3D mathematics.
  • Demonstrable prior work product: personal projects, game jams, or portfolio.

Responsibilities

  • Assist in developing and maintaining core engine subsystems.
  • Maintain existing codebase and support problem diagnosis.
  • Research coding techniques to stay updated with industry developments.

Skills

C/C++ skills
Linear algebra
Calculus
3D mathematics
Communication skills
Debugging skills

Education

Undergraduate degree in Computer Science or related field

Tools

Unreal Engine
Unity

Job description

Nintendo of America Inc. is seeking a developer at Retro Studios in Austin, Texas. The role involves assisting in the development and maintenance of core engine subsystems, including rendering, physics, and audio. The ideal candidate will have strong C/C++ skills, a good understanding of 3D mathematics, and excellent communication abilities.

Join an innovative team that values creativity and collaboration in a vibrant city known for its culture and outdoor adventures.

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