Software Engineer - Game Integrations

Game Devs of Color Expo

New York (NY)

On-site

USD 120,000 - 180,000

Full time

12 days ago

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Job summary

General Intuition is seeking a hands-on engineer to deepen integrations between our recorder and game engines. You will develop engine plugins (Unreal/Unity) to extract game-specific data and enable features like auto clipping while reverse-engineering data exposure in games.

In this role you will work on low-level, high-performance software, collaborating with the product team in NYC. Demonstrated passion for games, strong C# skills, and experience with graphics APIs are essential.

Qualifications

  • 5+ years of C# experience in performance-critical contexts.
  • Strong understanding of Windows OS and PC gaming environments.
  • Experience building and maintaining engine plugins (Unreal/Unity) for game data extraction.
  • Proven ability to reverse-engineer data exposure in games and integrate with game APIs/log files.
  • Excellent code performance mindset with profiling tool proficiency.
  • Bonus: C/C++ experience in performance-critical contexts; DX11/DX12 and Vulkan knowledge.

Responsibilities

  • Develop and maintain engine plugins to interface with game engines.
  • Reverse-engineer how games expose data and hook into APIs/logs.
  • Collaborate with product team to enable auto clipping and data capture features.
  • Ensure end-to-end quality of complex features with strong ownership.

Skills

C# Expert
Windows OS
Engine Plugins
Gaming Enthusiast
Performance Profiling
Owner/Responsible
Metrics/AB Testing
C/C++ Bonus
Graphics APIs DX11/DX12
Vulkan
Reverse Engineering
Hooking/Injection

Job description

About The Company

General Intuition is the frontier lab for acting in space and time. We build large action models and world models that can perceive, predict, and act across virtual and physical environments. General Intuition builds on the strength of Medal, the world's largest and fastest-growing platform for gaming clips, where millions of gamers capture, share, and discover new games every year. We recently raised $320M at a $2.3B valuation led by Khosla Ventures with participation from General Catalyst, Eric Schmidt, and Jeff Bezos, to discover the next generation of real-world intelligence.

About The Company

General Intuition is the frontier lab for acting in space and time. We build large action models and world models that can perceive, predict, and act across virtual and physical environments. General Intuition builds on the strength of Medal, the world's largest and fastest-growing platform for gaming clips, where millions of gamers capture, share, and discover new games every year. We recently raised $320M at a $2.3B valuation led by Khosla Ventures with participation from General Catalyst, Eric Schmidt, and Jeff Bezos, to discover the next generation of real-world intelligence.

The Role

The majority of work will involve deepening how our recorder interfaces with games. For this role, you will be responsible for building and maintaining the integrations that interface directly with game engines and game-specific APIs by developing engine plugins (Unreal, Unity) to let us extract game-specific data and power features like auto clipping. This is low-level, hands-on work: understanding how games work, writing engine plugins, reverse-engineering how games expose (or don't expose) the data we need, working with game APIs and log files to let us capture those magic moments without our users having to lift a finger.

What We're Looking For
  • 5+ years of C# experience in performance-critical contexts
  • Good understanding of the Windows OS
  • Demonstrable evidence that you play or tinker with games, not just build software
  • In-person: Looking to hire in NYC to contribute alongside the product team. 5 days in the office
  • Ownership & attention to detail: You see things through, and can be responsible for end-to-end quality of complex features
  • Code Performance: Excellent understanding of code performance implications in production and confident with profiling tools
  • Be result-driven: Everything we do is driven by the metrics and performance of the feature. We move fast and ship regularly
  • Measuring with metrics: Comfort with A/B testing and measuring results with usage metrics
  • Gaming: A passion for games and the gaming communities, and a user of Discord and other gaming-adjacent products.
  • Bonus: C/C++ experience in performance-critical contexts
  • Bonus: Graphics API experience, especially DX11, DX12 and Vulkan
  • Bonus: Reverse engineering and hooking/injection experience
Our Stack
  • Electron, React, Redux, Styled Components & other modern web-based technologies
  • C# and C++ for native Windows recording & more
  • Swift for iOS, Kotlin for Android
  • Java, Redis, RabbitMQ, Kubernetes for backend
  • Terraform, Salt, GitHub Actions, CircleCI for IaC and CI/CD
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