Hybrid Technical Animator & Rigger for 3D Games

Cinnamon

Atlanta (GA)

Hybrid

USD 70,000 - 110,000

Full time

11 days ago

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Benefits offered by this job

Health benefits
Hybrid work arrangement

Job summary

Lightfold Games in Atlanta, GA is building its founding technical animation team. We seek two Technical Animators/Riggers to design and implement robust character rigs for gameplay, animation and mocap pipelines.

You will work closely with artists, designers, and engineers to deliver animator-friendly rigs, integrate motion capture data, and develop in-engine tooling in a hybrid work environment.

Qualifications

  • Strong rigging and skinning experience (Maya or equivalent).
  • Experience with in-engine animation pipelines (Unreal Engine preferred).
  • Proficiency in motion capture workflows, including cleaning and retargeting.
  • Scripting abilities (Python, MEL, or similar) to develop tools.
  • Understanding of video game pipelines and real-time engines (Unity, Unreal Engine) is highly beneficial.
  • Experience with industry-standard 3D software (Maya, Blender, or equivalent) for rigging and animation.
  • Ability to collaborate with artists, technical staff, and production with clear documentation.

Responsibilities

  • Build skeletal rigs and skin weighting for players and monster variants.
  • Develop locomotion cycles and ensure clean in-engine integration.
  • Support heavy animation-state needs: run, strafe, shoot, hit reactions, deaths.
  • Work with Character Artists on rig-friendly topology.
  • Script tools and workflows to streamline rigging and animation tasks.
  • Document best practices and collaborate with leads to support storytelling goals.

Skills

Rigging & skinning
Motion capture workflows
Animation principles
Scripting for tools
Collaboration & communication

Tools

Maya
Unreal Engine
Unity

Job description

Lightfold Games in Atlanta, GA is building its founding technical animation team. We seek two Technical Animators/Riggers to design and implement robust character rigs for gameplay, animation and mocap pipelines.

You will work closely with artists, designers, and engineers to deliver animator-friendly rigs, integrate motion capture data, and develop in-engine tooling in a hybrid work environment.

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