Technical Animator: Rigging, Unity Pipelines & Cinematics

WorkinGames

San Francisco, Northern (CA, KY)

Hybrid

USD 90,000 - 110,000

Full time

14 days+
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Benefits offered by this job

Unlimited Vacation
Paid Sick Days
Kin Care & Holidays*
100% Covered Medical and Company-Spon­
Life Insurance, 401k, Flexible Spend­­
Wellness Activities & Programs
12 Weeks Paid Parental Leave*
Happy Hours Company Events

Job summary

Jam City is seeking a skilled Technical Animator to join our tight-knit team of artists, animators, and tech artists. You will rig characters and props, export and assemble animations in Unity, and build robust animation pipelines to support our live games.

The ideal candidate has 5+ years rigging in Maya, 3+ years animating in Maya, and deep Unity expertise, with strong anatomy knowledge and English fluency. This role requires onsite presence 5 days a week in a fast-paced environment.

Qualifications

  • Minimum of 5 years experience rigging characters and props using Maya.
  • Minimum of 3 years experience animating characters using Maya.
  • Master of Unity, with emphasis on anything animation and rigging related.
  • Excellent understanding of human and animal anatomy.
  • Skilled in 3D character animation for bipeds, creatures, and organic forms.
  • Expertly apply animation principles to in-game animation: timing, acting, & body mechanics.
  • Experience with Unity particle systems.
  • Excellent grasp of the English language.
  • Able to be onsite 5x a week.

Responsibilities

  • Rig characters, creatures and props that adhere to all the animation needs.
  • Export, import and assemble animations in Unity.
  • Create State Machine and Blend Trees in Unity.
  • Augment and maintain the animation pipeline.
  • Propose or create tools to automate the animation pipeline.
  • Assist the animation team with high quality animation. This includes short loops, locomotion cycles, and full cinematics with camera and character animations.
  • Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.
  • Embellish story scenes with high quality FX using particles or shaders in Unity.
  • Setup and maintain cloth simulation pipelines.
  • Able to maintain clean and organized work files.

Skills

Rigging
Animation
Team player
Communication
English proficiency

Tools

Maya
Unity

Job description

Jam City is seeking a skilled Technical Animator to join our tight-knit team of artists, animators, and tech artists. You will rig characters and props, export and assemble animations in Unity, and build robust animation pipelines to support our live games.

The ideal candidate has 5+ years rigging in Maya, 3+ years animating in Maya, and deep Unity expertise, with strong anatomy knowledge and English fluency. This role requires onsite presence 5 days a week in a fast-paced environment.

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