Hard Surface Artist: Armor & Weapons for ARPGs

Bladework Games LLC

United States

On-site

USD 85,000 - 120,000

Full time

14 days+
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Job summary

Bladework Games LLC is seeking a Hard Surface Artist to craft high-quality armor, weapons, and game assets for a brand-new PC-first ARPG. You will create stylized, mechanically plausible hard-surface assets that read well in real-time engines and contribute to a bold, action-packed visual identity.

The role requires strong Maya, ZBrush, Substance Painter/Designer skills, and experience with Unreal Engine. Collaboration with the art team to deliver polished, engine-ready models is essential.

Qualifications

  • 3+ years in the game industry with at least one shipped title.
  • Strong high and low poly modeling skills with baked textures.
  • Excellent communication and the ability to work collaboratively.

Responsibilities

  • Create clean, stylized, precise box modeling hard surface shapes.
  • Very strong foundation of 3D modeling for hard surface focusing on hero props, weapons, and vehicles.
  • Build game-ready low-poly meshes, proper UV layouts, and LOD assets for real-time engines (Unreal focus).
  • Deep understanding of topology, baking, rig-ready, game-optimized meshes.
  • Use Maya, ZBrush, Substance Painter, and Unreal for asset creation.
  • Texture and shade with a strong PBR focus; author materials from scratch in Substance Painter/Designer.
  • Follow optimized pipelines with Production-ready workflows.

Skills

Maya
ZBrush
Substance Painter/Designer
Unreal Engine
PBR materials
Texture baking
Communication

Tools

Maya
ZBrush
Substance Painter/Designer
Unreal Engine

Job description

Bladework Games LLC is seeking a Hard Surface Artist to craft high-quality armor, weapons, and game assets for a brand-new PC-first ARPG. You will create stylized, mechanically plausible hard-surface assets that read well in real-time engines and contribute to a bold, action-packed visual identity.

The role requires strong Maya, ZBrush, Substance Painter/Designer skills, and experience with Unreal Engine. Collaboration with the art team to deliver polished, engine-ready models is essential.

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