Realistic 3D Hard Surface Artist, Middle/Senior

Room 8 Studio

Northern (KY)

Hybrid

USD 70,000 - 110,000

Full time

14 days+
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Benefits offered by this job

Competitive pay
Diversity & inclusion
Passionate community

Job summary

Room 8 Studio is seeking a Realistic 3D Hard Surface Artist at a middle/senior level to craft high‑fidelity components for AAA titles. You will model hard surface assets from blockout to engine‑ready, optimize topology, and collaborate with art and tech teams across remote locations.

Ideal candidates have strong skills in Max or Maya, ZBrush, UV mapping, texture baking, and experience with game engines like Unreal or Unity. Join a diverse, passionate studio delivering world‑leading art solutions.

Qualifications

  • Ability to complete all stages of hard surface asset creation from blockout to engine-ready.
  • Team player with focus on results and development in remote teams.
  • Experience creating weapons and equipment with realistic materials.

Responsibilities

  • Create high-poly and low-poly models for games based on given concepts.
  • Develop optimal UV layouts and bake textures for multiple engines.
  • Texture assets in Substance Painter and verify material setups.
  • Collaborate with art directors and engineers to integrate assets into engines.

Skills

Hard surface modeling
Poly optimization
Texture baking
UV mapping

Tools

3ds Max
Maya
ZBrush
Unreal Engine
Unity
Substance Painter
Substance Designer

Job description

Realistic 3D Hard Surface Artist, Middle/Senior

Room 8 Studio is Room 8 Group's Art team, delivering world-leading art solutions for game developers and publishers. Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With experience on franchises like Call of Duty, Overwatch, Diablo, and dozens more, our artwork is known for its quality, whatever the visual style.

Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, the company provides creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games. More at the room8group.com

  • Locations: Armenia; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine
  • Cooperation: Remote

Next great challenge is coming:

We are looking for highly qualified artists with the skills to create hard surface assets for AAA games.

The ideal candidate is able to complete all stages of model creation - from blockout to implementation in the engine, is familiar with various pipelines and has a deep understanding of form, construction and materials.

If you recognize yourself in this description, you are a team player, focused on results and development - Room 8 Studio is looking forward to you!

Superpowers
you have are
  • Confident SubD modeling in Max / Maya;
  • Knowledge of CAD modeling;
  • Sculpt of the hard surface assers in Zbrush;
  • Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, the ability to optimally distribute polygons on the asset;
  • Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM);
  • Ability to bake in several programs to solve problems encountered during baking;
  • Texturing in Substance Painter;
  • Basic knowledge of Substance Designer;
  • Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard etc);
  • Understanding of modern pipelines and requirements for creating realistic weapons and equipment;
  • Ability to follow and correctly interpret / improve the concept idea;
You’re a rockstar
if you have
  • Knowledge of Marvelous Designer;
  • Materials creation in Substance Designer;
  • English at Intermediate level and above.
As a part of Room 8
studio, you will
  • Create high-poly and low-poly models of equipment and weapons for games on given concepts and requirements;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Texturing;
  • Work with game engines.
  • Competitive financial reward (yes, we are fair enough);
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.
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