AR Graphics Engineer IV – Onsite Redmond (Contract)
Intelliswift - An LTTS Company
Redmond (WA)
On-site
USD 90,000 - 130,000
Full time
14 days+
Get more replies from employers
Send a job-specific resume in minutes.
Start fresh or import an existing resume
Job summary
A leading technology firm is seeking a Graphics Software Engineer IV in Redmond, WA for a 12-month contract. The role involves developing and profiling AR software with a focus on graphics workload. Ideal candidates should have strong C/C++ programming skills and knowledge of computer graphics. Responsibilities include collaborating with engineers to optimize graphics stacks and building automation frameworks. Candidates with experience in Unity or Unreal engines will be highly regarded. This is an on-site role offering opportunities for creativity and technical development.
Qualifications
Background in Unity or Unreal gaming engines with script and shader programming experience.
Familiarity with modern Graphics Pipeline, software stack and performance profiling tools.
Strong experience in 3D graphics development, execution and profiling.
Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling.
Results oriented, self-motivated, proactive with demonstrated creative & critical thinking.
Responsibilities
Develop, modify, debug, profile AR software using Unity C# script, shader, and C++ with native Graphics API.
Execute and profile AR graphics workloads on AR prototyping systems and mobile/XR devices.
Build automation framework for graphics system analysis.
Collaborate with designers and engineers to analyze and improve the graphics stack.
Skills
C/C++
Computer graphics knowledge
Shader programming
Shader assembly programming
Game Engine
Education
BS in Computer Science/Engineering or equivalent
Tools
Unity
Unreal Engine
OpenGL
Vulkan
Direct3D
Performance profiling tools
Job description
A leading technology firm is seeking a Graphics Software Engineer IV in Redmond, WA for a 12-month contract. The role involves developing and profiling AR software with a focus on graphics workload. Ideal candidates should have strong C/C++ programming skills and knowledge of computer graphics. Responsibilities include collaborating with engineers to optimize graphics stacks and building automation frameworks. Candidates with experience in Unity or Unreal engines will be highly regarded. This is an on-site role offering opportunities for creativity and technical development.