Graphics (GPU) Architectural Modeling Engineer

Apple Inc.

Austin (TX)

On-site

USD 120,000 - 190,000

Full time

14 days+

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Job summary

Apple Inc. seeks a Graphics (GPU) Architectural Modeling Engineer to join the GPU Performance Modeling Team. You will define and optimize Apple's GPU micro-architecture, collect data, and assess feasibility with experienced designers across disciplines.

The role involves identifying bottlenecks, proposing improvements, and advancing simulation features to boost performance for next‑gen GPUs. You will work with world‑class GPU and SoC architects to steer implementation of simulators and models

Qualifications

  • BS plus 3+ years of relevant experience or equivalent
  • Strong coding skills in C++ and OO design
  • Experience with performance modeling and CPU/GPU architectures

Responsibilities

  • C++ performance modeling of proposed architectural solutions and features.
  • Gather, analyze, and validate measured and simulated results to compare architectural design alternatives.
  • Write architectural specification documents with engineers across disciplines.
  • Develop APIs, tools, and examples to improve the modeling platform.
  • Collaborate with GPU/SoC architects to improve simulators and performance models.

Skills

C++
Object-oriented programming
Python
Perl
Ruby
Data structures & algorithms
Computer architecture

Education

BS in Computer Science or Electrical Engineering

Job description

Graphics (GPU) Architectural Modeling Engineer

Do you have an uncommon desire to seek out and solve exceedingly difficult challenges rather than the easy ones? Do you believe that truly valuable, and meaningful accomplishments are the result of pushing the limits of perseverance? Do you believe that a world-class team with relentless drive can surpass even their own high expectations? We do! But we also realize this job isn’t for everyone. What we do is not easy but you do not take the easy path. We are seeking a highly motivated, innovative, and confident individuals to join the GPU Performance Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures and micro‑architectures. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting high performant products to millions of customers quickly.

Description

As a Performance Modeling Engineer you will be part of a team that is defining and optimizing Apple's GPU micro‑architecture. With others you will seek out areas for improvement while collecting data and measurements that either confirm the idea or rule it out. You will collaborate with experienced designers in micro‑architecture and RTL to assess the feasibility of ideas, refine ideas, and seed new ones. The role requires the analysis of interesting workloads across existing and new product categories to identify bottlenecks and opportunities for improvement. You’ll be architecting new simulator features and brainstorming novel ideas to boost simulation performance. You’ll collaborate with world‑class GPU and SoC Architects to steer and improve the implementation of GPU simulators and performance models used for research, performance analysis, and microarchitecture tuning. We also cross‑collaborate as a larger architecture and performance team to maintain and improve the simulation environment and look for ways to boost the productivity of the entire team.

Responsibilities
  • C++ performance modeling of proposed architectural solutions and features.
  • Gathering, analyzing, and validating measured and simulated results to compare architectural design alternatives.
  • Carefully analyze and present results to enable data specific architecture/design.
  • Writing architectural specification documents in collaboration with engineers across different disciplines.
  • Work with the multi‑functional teams to develop architectural solutions.
  • Improve Apple’s modeling platform by developing APIs, tools, and optimal standard examples that can be used throughout the company.
Minimum Qualifications
  • Minimum of BS + 3 years of relevant experience.
Preferred Qualifications
  • Familiarity with a range of performance and/or power simulation environments.
  • Strong coding skills including object‑oriented programming with C & C++.
  • Strong understanding of common data structures and algorithms.
  • Knowledge of scripting languages such as Perl, Python, or Ruby.
  • You should have strong knowledge of computer architecture & micro‑architecture.
  • Be comfortable in an environment of uncertainty and able to work through ambiguities.
  • You will need strong communication, influence and negotiation skills to enable right data driven decisions are taken.
  • Experience in C++ programming.
  • Experience with C++ modeling of Computer Architectures.
  • Experience with scripting languages Python, Ruby, or Perl.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.

Learn about accessibility in Apple’s workplace.

Learn about reasonable accommodations for job applicants.

Apple accepts applications to this posting on an ongoing basis.

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