GPU Performance Engineer, Platform Architecture

Apple Inc.

Austin (TX)

On-site

USD 120,000 - 150,000

Full time

14 days+

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Job summary

Apple Inc. in Austin, Texas, seeks a GPU Performance Engineer to join the Platform Architecture team. This role involves defining and tuning future GPU architectures, creating and maintaining high-performance C++ models, and implementing advanced hardware features. Ideal candidates possess strong C++ coding skills, experience in GPU/CPU modeling, and knowledge of data analysis tools. Join a collaborative team committed to delivering high-performing solutions in iPhone, iPad, and Mac products.

Qualifications

  • Experience writing and debugging C++ code.
  • Experience with scripting languages such as Python or Ruby.
  • 3+ years of experience modeling GPUs, CPUs, or similar.
  • Understanding of GPU/CPU architectures.
  • Experience debugging performance issues and correlating multiple models.

Responsibilities

  • Define and tune Apple’s future GPU architectures.
  • Create and maintain a high-performance C++ model of next-gen GPUs.
  • Implement modern hardware features such as machine learning for AI.
  • Analyze performance results and propose architectural changes.

Skills

C++ coding and debugging
Scripting languages (Python or Ruby)
Data analysis tools knowledge (Tableau, pandas, Excel, matplotlib)

Education

MS or PhD in related field

Job description

GPU Performance Engineer, Platform Architecture

We are seeking a highly motivated, innovative, and dedicated engineer to join the Platform Architecture GPU Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting highly performant products to millions of customers quickly.

Description

As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design and software partners on the definition and tuning of Apple’s future GPU architectures. The role involves the creation and maintenance of a high-performance C++ model of our next-generation GPUs. Core responsibilities include coding and debugging a performance and functional model of the GPU; implementing modern hardware features such as machine learning for AI, ray tracing, mesh shading, and more. Other responsibilities include working with the team to ensure model accuracy, feature validation and correlating against other models and RTL. You’ll develop and utilize diverse tools for analyzing the substantial amount of data generated by the models. The team is in a highly collaborative work environment, and you’ll be working with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments, analyzing results, and proposing architectural changes.

Minimum Qualifications
  • Experience writing and debugging C++ code
  • Experience with scripting languages such as Python or Ruby
Preferred Qualifications
  • 3+ years of experience modeling GPUs, CPUs, or similar
  • MS or PhD degree in related field
  • Experience coding components such as processing cores, texturing units, caches, memory hierarchies, etc.
  • Understanding of GPU/CPU architectures
  • Experience debugging performance issues and correlating multiple models
  • Understanding of data analysis tools such as: Tableau, pandas, Excel, matplotlib, etc.
  • Experience working with cutting edge machine learning and/or graphics applications/games/benchmarks

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

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