GPU Performance Modeling Driver Engineer

Apple Inc.

Cambridge (MA)

On-site

USD 132,100 - 199,000

Full time

14 days+

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Benefits offered by this job

Comprehensive medical and dental coverage
Retirement benefits
Employee stock purchase plan
Educational reimbursement

Job summary

Apple Inc. is looking for a GPU Performance Modeling Driver Engineer in Cambridge, MA. This role involves developing and maintaining C++ code for next-gen GPU architectures and implementing Metal APIs. Candidates should have proficiency in C++ development, experience with GPU driver implementation, and familiarity with graphics APIs such as Metal or Vulkan. The position offers a competitive salary range of $132,100 to $199,000, along with comprehensive benefits, including health coverage and stock options.

Qualifications

  • Proficiency in developing software using C++.
  • Experience in GPU driver implementation.
  • Familiarity with graphics APIs such as Metal, DirectX, Vulkan, OpenGL.

Responsibilities

  • Create and maintain C++ code for next-gen GPUs.
  • Implement Metal APIs to interact with GPU models.
  • Collaborate with teams for new hardware features evaluation.

Skills

C++ development
GPU driver implementation
Graphics API familiarity

Education

MS or PhD degree

Job description

GPU Performance Modeling Driver Engineer

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple hardware products. Join us to help deliver the next groundbreaking Apple product!We are seeking a highly motivated, innovative, and dedicated engineer to join the Platform Architecture GPU Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting highly performant products to millions of customers quickly. This is an opportunity to join Apple’s world-class GPU team to collaborate, develop and improve GPU simulators for research, performance analysis, and architectural tuning.

Description

As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design and software partners on the definition and tuning of Apple’s future GPU architectures.The role involves the creation and maintenance of C++ code modeling the software stack for next gen GPUs. You will be responsible for implementing new and existing Metal APIs to interact with a functional and performance model of the GPU. Implementing a custom driver stack to allow the model to interact with modern workloads using ray tracing, mesh shading, and more, is critical to evaluation of new GPU features. Additionally, you will be working in the model itself, implementing the functional and performance aspects of the various graphics and compute APIs. You will collaborate with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments and analyzing results.

Minimum Qualifications
  • Software skills and proficiency developing in C++
  • GPU driver implementation related experience
  • Graphics API familiarity with one or more of: Metal, DirectX, Vulkan, OpenGL
Preferred Qualifications
  • MS or PhD degree
  • 3+ years of relevant experience
  • Knowledge of drivers and implementation details of graphics and compute APIs
  • Familiarity with GPU performance models and ISS simulators
  • Experience working with cutting edge graphics applications/games/benchmarks
  • Familiarity with compilers, operating systems and GPU/CPU architecture
  • Troubleshooting skills and attention to detail
  • Creative problem-solving skills

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $132,100 and $199,000, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

Apple accepts applications to this posting on an ongoing basis.

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