GPU Performance Engineer, Platform Architecture

Apple Inc.

Cambridge (MA)

On-site

USD 162,500 - 286,400

Full time

14 days+

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Benefits offered by this job

Comprehensive medical and dental coverage
Retirement benefits
Employee stock purchase plan
Educational reimbursement

Job summary

Apple Inc. is seeking a highly motivated GPU Performance Engineer to join their Platform Architecture GPU Modeling Team in Cambridge, Massachusetts. This role involves coding and debugging high-performance models of next-generation GPUs, focusing on modern hardware features, machine learning, and performance analysis. Candidates should have experience in C++ and scripting languages, along with at least 10 years of modeling experience. The position offers a competitive salary range between $162,500 and $286,400 along with comprehensive benefits.

Qualifications

  • Experience writing and debugging C++ code.
  • Experience with scripting languages such as Python or Ruby.

Responsibilities

  • Work on defining and tuning Apple's future GPU architectures.
  • Create and maintain a high-performance C++ model of next-generation GPUs.
  • Implement modern hardware features like machine learning, ray tracing, and more.

Skills

C++ coding and debugging
Scripting languages (Python, Ruby)
Data analysis tools (Tableau, pandas, Excel, matplotlib)

Education

MS or PhD degree in related field

Job description

GPU Performance Engineer, Platform Architecture

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. Join us to help deliver the next groundbreaking Apple product!We are seeking a highly motivated, innovative, and dedicated engineer to join the Platform Architecture GPU Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting highly performant products to millions of customers quickly. This is an opportunity to join Apple’s world-class GPU team to collaborate, develop and improve GPU simulators for research, performance analysis, and architectural tuning.

Description

As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design and software partners on the definition and tuning of Apple’s future GPU architectures. The role involves the creation and maintenance of a high-performance C++ model of our next-generation GPUs. Core responsibilities include coding and debugging a performance and functional model of the GPU; implementing modern hardware features such as machine learning for AI, ray tracing, mesh shading, and more. Other responsibilities include working with the team to ensure model accuracy, feature validation and correlating against other models and RTL. You’ll develop and utilize diverse tools for analyzing the substantial amount of data generated by the models. The team is in a highly collaborative work environment, and you’ll be working with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments, analyzing results, and proposing architectural changes.

Minimum Qualifications
  • Experience writing and debugging C++ code
  • Experience with scripting languages such as Python or Ruby
Preferred Qualifications
  • 10+ years of experience modeling GPUs, CPUs, or similar
  • MS or PhD degree in related field
  • Experience coding components such as processing cores, texturing units, caches, memory hierarchies, etc.
  • Understanding of GPU/CPU architectures
  • Experience debugging performance issues and correlating multiple models
  • Understanding of data analysis tools such as: Tableau, pandas, Excel, matplotlib, etc.
  • Experience working with cutting edge machine learning and/or graphics applications/games/benchmarks

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $162,500 and $286,400, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

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