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GPU Design Verification Engineer, Staff

Qualcomm

Santa Clara (CA)

On-site

USD 161,000 - 274,000

Full time

30+ days ago

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Job summary

An established industry player is seeking a talented engineer to architect and verify GPU cores. In this dynamic role, you will be responsible for designing, implementing, and optimizing GPU hardware while collaborating with cross-functional teams. Your expertise in verification and problem-solving will be crucial in ensuring the highest performance and power efficiency. This position offers an exciting opportunity to work at the forefront of technology, where your contributions will directly impact cutting-edge projects. Join a company that values innovation and provides a competitive benefits package to support your career growth!

Benefits

Competitive annual discretionary bonus
Annual RSU grants
Comprehensive benefits package
Support for work-life balance

Qualifications

  • 4+ years of experience in Software, Hardware, or Systems Engineering required.
  • Strong knowledge in GPU architecture and verification processes essential.

Responsibilities

  • Architect and verify GPU cores, ensuring performance and power goals are met.
  • Collaborate with various teams to define and develop test methodologies.

Skills

Hardware Engineering
Software Engineering
Systems Engineering
Problem Solving
Verification Skills
Scripting
Simulation
Debugging
C/C++
System Verilog

Education

Bachelor's degree in Computer Engineering
Master's degree in Computer Engineering
PhD in Computer Engineering

Tools

System Verilog/UVM
Veloce
Palladium
Zebu
FPGA
GNU Toolchain
Visual Studio

Job description

Company:

Qualcomm Technologies, Inc.

Job Area:

Engineering Group, Engineering Group > GPU ASICS Engineering

General Summary:

Architects, designs, implements, verifies, and optimizes performance and power of GPU cores. Responsible for verification of Graphics IP, and performing pre- and post-silicon verification to verify correctness and ensure performance and power goals are met.

The responsibilities of this role include:

  1. Owning and executing on key independent tasks towards program requirements.
  2. Using verbal and written communication skills to convey basic, routine factual information about day-to-day activities to others who are fully knowledgeable in the subject area.
  3. Working within prescribed timeline requirements and resource constraints.
  4. Applying independent creative thought to troubleshoot technical problems or deal with novel circumstances.
  5. Research through available resources and engagement with various inter-disciplinary teams.
  6. Using deductive problem solving to solve moderately complex problems; most problems have defined processes of diagnosis/detection; some limited data analysis may be required.

PRINCIPAL DUTIES AND RESPONSIBILITIES:

  1. Applies Graphics knowledge and experience to architect, design, implement, and verify the structure and performance of GPU hardware, drivers, features, applications, and tools.
  2. Creates and maintains verification test benches and environments in System Verilog/UVM.
  3. Create and leverage advanced testing frameworks to generate and recreate real-world system integration conditions.
  4. Collaborates with Architecture, Software, Firmware, Design, Modeling, Emulation and Post-silicon validation teams to define and develop test methodology and content.
  5. Participate in GPU architecture, micro-architecture reviews.
  6. Collect, organize and execute various forms of system level test content including directed testcases, gaming benchmarks, standards compliance testsuites, and system level scenarios.
  7. Build automation for continuous integration and testing based on latest GPU IP.
  8. Help collect and analyze test results using straightforward statistics and data predictions to track benchmarks and identify issues.
  9. Works with team members to understand and align on narrow scope of feature development and meet targets.
  10. Write technical documentation and feature descriptions for straightforward projects under the direction of a supervisor.

Minimum Qualifications:

• Bachelor's degree in Computer Engineering, Computer Science, Electrical Engineering, or related field and 4+ years of Software Engineering, Hardware Engineering, Systems Engineering, or related work experience.

OR

Master's degree in Computer Engineering, Computer Science, Electrical Engineering, or related field and 3+ years of Software Engineering, Hardware Engineering, Systems Engineering, or related work experience.

OR

PhD in Computer Engineering, Computer Science, Electrical Engineering, or related field and 2+ years of Software Engineering, Hardware Engineering, Systems Engineering, or related work experience.

PREFERRED QUALIFICATIONS:

  1. 5+ years Hardware Engineering, Software Engineering, Systems Engineering, or related work experience.
  2. Verification skills: Test planning, Scripting, Simulation, problem solving and debug.
  3. System Verilog, UVM, Verilog or VHDL, C/C++ skills required.
  4. Constrained random, Functional Coverage development, design debug experience required.
  5. Exposure to Emulation/Prototyping Platforms (Veloce, Palladium, Zebu, FPGA).
  6. Master's Degree in Electrical or Computer Engineering, Computer Science, or related field.
  7. 2+ years relevant GPU experience (either external or internal).

PREFERRED SKILLS:

  1. Experience in GPU based verification.
  2. Experience in system or sub-system level verification.
  3. Concurrency, Preemption, Stress testing frameworks.
  4. Testbench Architecture and Implementation.
  5. GFX API Exposure: Vulkan/DX11/DX12 Exposure.
  6. Scripting and automation skills (Python, Make, Airflow etc).
  7. Embedded FW Development and Debugging.
  8. Benchmarking and Performance Analysis.
  9. Windows and/or Linux OS Kernel Architecture.
  10. C/C++, GNU Toolchain, Visual Studio.
  11. Formal verification - FPV and DPV experience is a plus.
  12. Experience with emulation/prototyping/hybrid build and execution flows (Veloce, Palladium, Zebu, Protium, HAPS, qemu).
  13. Development of synthesizable transactors, monitors, scoreboards for emulation platforms.
  14. Embedded FW and/or Kernel level development and debugging skills (C/C++, Makefile, gdb, uboot, uefi, kernel-mode drivers).

This role is available in multiple locations at different levels.

The compensation range will be determined upon the offer location and title.

Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here (https://qualcomm.service-now.com/hrpublic?id=hr_public_article_view&sysparm_article=KB0039028).

Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law.

Pay range and Other Compensation & Benefits:

$161,800.00 - $273,400.00

The above pay scale reflects the broad, minimum to maximum, pay scale for this job code for the location for which it has been posted. Even more importantly, please note that salary is only one component of total compensation at Qualcomm. We also offer a competitive annual discretionary bonus program and opportunity for annual RSU grants (employees on sales-incentive plans are not eligible for our annual bonus). In addition, our highly competitive benefits package is designed to support your success at work, at home, and at play. Your recruiter will be happy to discuss all that Qualcomm has to offer.

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