GPU Backend Compiler Engineer: Optimizing GPU Instructions

NVIDIA

Austin (TX)

On-site

USD 152,000 - 242,000

Full time

13 days ago

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Job summary

NVIDIA seeks a Backend Compiler Engineer to join our GPU Software organization in Austin, TX. You will work on a proprietary compiler backend in C++ to push performance for graphics and compute workloads.

You will design new compiler passes, collaborate with global teams, and contribute to deep-learning compiler technology across architectures. Competitive salary, equity, and comprehensive benefits are offered.

Qualifications

  • BS degree in Computer Science/Engineering or equivalent experience.
  • 3+ years of compiler code generation experience.
  • Excellent hands-on C++ programming skills.
  • Strong software engineering principles for robust solutions.
  • Good communication and documentation skills.

Responsibilities

  • Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++.
  • Design and develop new compiler passes and optimizations.
  • Collaborate with global teams to oversee improvements and resolutions.
  • Contribute to deep-learning compiler technology across architectures.

Skills

C++ programming
Compiler backend
Software engineering
Communication

Education

B.S. in Computer Science/Engineering or equivalent experience
MS/PhD in Compiler related field (preferred)

Tools

LLVM
CUDA
DirectX
OpenGL
Vulkan

Job description

NVIDIA seeks a Backend Compiler Engineer to join our GPU Software organization in Austin, TX. You will work on a proprietary compiler backend in C++ to push performance for graphics and compute workloads.

You will design new compiler passes, collaborate with global teams, and contribute to deep-learning compiler technology across architectures. Competitive salary, equity, and comprehensive benefits are offered.

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