Gameplay Programmer – Unreal Engine & Tools

Glinda Games PTY LTD

United States

On-site

USD 90,000 - 130,000

Full time

3 days ago
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Job summary

Glinda Games is seeking a skilled programmer to join our team, focusing on core gameplay systems, tools, and features in C++ within Unreal Engine, with occasional Unity work. You’ll collaborate with designers, artists, and engineers to ship player-focused experiences across multiple platforms.

You’ll own code quality, profiling, and optimization, contribute to pipeline tooling, and participate in code reviews.

Qualifications

  • Have a degree in Computer Science, Software Engineering, or equivalent practical experience.
  • Have strong programming fundamentals and proficiency in modern C++.
  • Are comfortable working in Unreal Engine or similar.
  • Take pride in writing clean, efficient code that plays well, not just compiles cleanly.

Responsibilities

  • Building and maintaining gameplay systems, tools, and features using C++.
  • Working within Unreal Engine (or occasionally Unity) to support gameplay, UI, networking, or pipeline tools.
  • Collaborating closely with designers, artists, and fellow engineers to turn ideas into working, player-ready systems.
  • Profiling, debugging, and optimizing for performance across multiple platforms.
  • Writing clean, reusable, and well-documented code.
  • Participating in code reviews and contributing to a culture of high technical standards.
  • Testing and validating your own work before integration into builds.
  • Providing time estimates and scoping input for tasks during planning.
  • Supporting R&D efforts, tooling improvements, or workflow enhancements as needed.

Skills

C++ programming
Gameplay systems
Collaborative teamwork
AI in games
Performance optimization

Education

Bachelor's degree in Computer Science

Tools

Unreal Engine
Unity
Git
Perforce
Jira

Job description

Glinda Games is seeking a skilled programmer to join our team, focusing on core gameplay systems, tools, and features in C++ within Unreal Engine, with occasional Unity work. You’ll collaborate with designers, artists, and engineers to ship player-focused experiences across multiple platforms.

You’ll own code quality, profiling, and optimization, contribute to pipeline tooling, and participate in code reviews.

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