Unreal Engine Gameplay UI Programmer

Pokuch

United States

Remote

USD 55,000 - 110,000

Full time

2 days ago
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Job summary

Pokuch is seeking a freelance Unreal Engine UI Programmer to bring the Blind Descent interface to life. You will wire finished UI art to gameplay, polish interactions, and ensure UI runs smoothly on target hardware.

You will build menus, HUDs, overlays, and pop-ups with UMG/Widget Blueprints, extend with C++/Slate when needed, and collaborate with designers to translate wireframes into responsive screens.

Qualifications

  • Portfolio or reel showing at least one shipped Unreal title with UI implementation.
  • 2+ years professional experience as a UI/UX programmer or similar in games.
  • Deep knowledge of UMG/Widget Blueprints; solid C++ fundamentals; Slate experience a plus.
  • Familiarity with art/UX tools (Figma, Photoshop, Illustrator) and asset pipelines (Texture Atlases, 9-slice, SVG→raster).
  • Strong layout, accessibility considerations, and cross-platform input handling (mouse/keyboard, gamepad, touch).
  • Comfortable with version control (Perforce or Git) and writing maintainable code.
  • Excellent communication; able to explain constraints and give/receive feedback.

Responsibilities

  • Build menus, HUD elements, overlays and pop-ups with UMG/Widget Blueprints.
  • When required, extend functionality in C++/Slate.
  • Work closely with game designers and UI/UX artists to translate wireframes and mock-ups into responsive, interactive screens.
  • Expose UI events and data bindings to Blueprint so designers can iterate without code changes.
  • Set up animation, sound cues and state transitions that make the interface feel snappy and alive.
  • Create re-usable widgets, style sets and data-driven systems to speed up future screens.
  • Track down platform-specific issues (resolution, DPI scaling, localization, input).
  • Work with QA to reproduce, diagnose and fix UI bugs throughout development.

Skills

UI/UX programming
Unreal Engine
Blueprint scripting
C++ fundamentals

Tools

UMG/Widget Blueprints
Slate

Job description

We’re looking for a freelance Unreal Engine UI Programmer to bring the Blind Descent interface to life. You’ll take finished UI art from our designers and make it feel great in-game using Unreal’s UMG/Widget Blueprints and, when needed, Slate/C++. You’ll own the technical side of the UI pipeline—hooking screens to gameplay systems, polishing interactions, and ensuring everything runs smoothly on target hardware.

Responsibilities
  • Build menus, HUD elements, overlays and pop-ups with UMG/Widget Blueprints.
  • When required, extend functionality in C++/Slate.
  • Work closely with game designers and UI/UX artists to translate wireframes and mock-ups into responsive, interactive screens.
  • Expose UI events and data bindings to Blueprint so designers can iterate without code changes.
  • Set up animation, sound cues and state transitions that make the interface feel snappy and alive.
  • Create re-usable widgets, style sets and data-driven systems to speed up future screens.
  • Track down platform-specific issues (resolution, DPI scaling, localization, input).
  • Work with QA to reproduce, diagnose and fix UI bugs throughout development.
Requirements
  • Portfolio or reel showing at least one shipped Unreal title (or demo) where you owned significant UI implementation.
  • 2+ years professional experience as a UI/UX programmer, UI engineer, or similar role in games.
  • Deep knowledge of UMG/Widget Blueprints and solid C++ fundamentals; experience with Slate is a plus.
  • Familiarity with common art/UX tools (Figma, Photoshop, Illustrator, etc.) and asset pipelines (Texture Atlases, 9-slice images, SVG → raster).
  • Strong grasp of responsive layout, accessibility considerations, and cross-platform input (mouse/keyboard, gamepad, touch).
  • Comfortable collaborating in version-control environments (Perforce or Git) and writing clear, maintainable code.
  • Excellent communication skills; able to explain technical constraints in plain language and give/receive feedback.
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