Senior Tools Programmer: UI & AI Workflow Tooling

Epic Games

Cary (NC)

Sur place

USD 120 000 - 190 000

Plein temps

Il y a 48 heures
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Avantages offerts par ce poste

Medical, dental & vision coverage
401(k) with company match
Unlimited PTO and sabbatical after 7+
Mental health support program

Résumé du poste

Epic Games seeks a senior Tools Programmer to build the next generation of UI tooling and AI-powered workflows for Unreal Engine. You will shape systems used to create UI across editors, tools, and in-game interfaces, collaborating with engineers, designers, and content creators.

You will design, implement, and optimize tooling, mentor other developers, and address performance in complex UI subsystems while leveraging slate/UMG and engine APIs.

Qualifications

  • Strong tools-programming background with focus on UI tooling
  • Deep UI domain expertise (UI frameworks, runtime UI, editor tools)
  • Excellent C++ skills in a large codebase
  • Experience with Unreal Engine is a plus
  • Hands-on exposure to AI-powered workflows is desirable

Responsabilités

  • Design, build, and integrate AI-powered UI tools and frameworks for authoring, iteration, and debugging
  • Own and evolve the UI tech codebase used to build tools and in-game UI in Unreal Engine
  • Set technical direction for UI tooling and mentor other engineers
  • Collaborate across disciplines to identify improvements and design solutions for developer needs
  • Profile and resolve performance and memory issues in UI systems
  • Work with internal teams and Unreal Engine licensees to tackle UI challenges

Connaissances

C++
UI tools
Unreal Engine
Slate/UMG
AI workflows exposure
English communication

Outils

Unreal Editor
UI toolchains

Description du poste

Epic Games seeks a senior Tools Programmer to build the next generation of UI tooling and AI-powered workflows for Unreal Engine. You will shape systems used to create UI across editors, tools, and in-game interfaces, collaborating with engineers, designers, and content creators.

You will design, implement, and optimize tooling, mentor other developers, and address performance in complex UI subsystems while leveraging slate/UMG and engine APIs.

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