Gameplay Engineer (Full-Time)

Uplift Games

United States

Remote

USD 60,000 - 110,000

Full time

14 days+

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Benefits offered by this job

Signing bonus
Four-year vesting cash bonus
Annual studio bonus
Employee benefits

Job summary

Uplift Games in the United States is seeking a role to build and polish gameplay features for a widely played online game, taking ideas from concept through implementation, testing, and release. The role blends software engineering with creative problem solving to deliver high-quality code, intuitive controls, satisfying feedback, and a smooth player experience.

You will write clean Lua/Luau, own features through release, shape responsive controls, integrate assets across UI and effects, and

Qualifications

  • Strong Lua/Luau programming ability and care for code quality and performance.
  • Creative judgment and attention to game feel and user experience.
  • Ability to take ownership, collaborate, and deliver work through release.
  • Interest in learning unfamiliar systems and contributing beyond a narrow specialty.
  • Must be at least 18 and eligible to work in the US or UK.

Responsibilities

  • Write clean, performant Lua/Luau for gameplay, interface, visual effects, and content updates.
  • Own features through concept, implementation, polish, testing, and deployment.
  • Shape responsive controls, clear feedback, and intuitive user experiences.
  • Integrate assets and contribute across UI layout, camera work, particles, and other parts of development.
  • Work with cross-disciplinary teammates to turn ideas into finished player-facing features.

Skills

Lua/Luau

Job description

Role overview

Build and polish gameplay features for a widely played online game, taking ideas from early concept through implementation, testing, and release. The role combines software engineering with creative problem-solving: success depends on code quality as well as intuitive controls, satisfying feedback, and a smooth player experience. Engineers work closely with colleagues across disciplines and can have a direct impact on features used by a large player community.


Responsibilities


  • Write clean, performant Lua/Luau for gameplay, interface, visual effects, and content updates.

  • Own features through concept, implementation, polish, testing, and deployment.

  • Shape responsive controls, clear feedback, and intuitive user experiences.

  • Integrate assets and contribute across UI layout, camera work, particles, and other parts of development.

  • Work with cross-disciplinary teammates to turn ideas into finished player-facing features.


Requirements


  • Strong Lua/Luau programming ability and care for code quality and performance.

  • Creative judgment and attention to game feel and user experience.

  • Ability to take ownership, collaborate, and deliver work through release.

  • Interest in learning unfamiliar systems and contributing beyond a narrow specialty.

  • Must be at least 18 and eligible to work in the US or UK.


Nice to have


  • Depth in one or more areas such as UI/UX, game design, graphics, audio, visual effects, or modeling and texturing.

  • Portfolio material such as shipped work, playable projects, videos, or code samples; applicants are encouraged to explain their individual contributions.


Benefits and work setup


  • Full-time, 40-hour-per-week remote role for candidates based in the US or UK.

  • Compensation varies by location; the source gives example ranges of $60,000-110,000 USD in Dallas and £40,000-65,000 GBP in London. It also describes a signing bonus, a four-year-vested cash bonus, an annual studio bonus, and employee benefits.

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