Game Development / VFX / Animation Expert (US Only)

Visora

United States

Remote

USD 41,000 - 110,000

Full time

14 days+

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Job summary

Visora is seeking Game Development, VFX, and 3D artists to record real workflows using a lightweight app. You will capture continuous, unedited sessions across Blender, Unreal Engine, Unity, ZBrush, Nuke, Natron and DaVinci Resolve.

Applicants must avoid confidential data and use licensed or public footage. Payouts are $30–$80 per hour with weekly payments via Stripe or Payoneer.

Qualifications

  • Use recording software to capture and submit sessions.
  • Record real, day-to-day work with continuous, unedited sessions.
  • Avoid confidential, proprietary, or sensitive data in recordings.
  • Use unlicensed-cleared, public, or personal footage where needed.
  • Idle or low-activity sessions will not be paid.
  • Proficiency with Blender, Unreal Engine, Unity and related tools.

Responsibilities

  • Model, optimize, or UV-unwrap 3D assets in Blender and export to engines.
  • Render shots and composite using Nuke, Natron or DaVinci Resolve as needed.

Tools

Blender
Unreal Engine
Unity
ZBrush
Nuke
Natron
DaVinci Resolve

Job description

We're looking for Game Development, VFX, and 3D Animation Professionals who use tools like Blender, Unreal Engine, Unity, ZBrush, Nuke, Natron, or DaVinci Resolve as part of their day-to-day workflow. Selected contributors will be paid to record their real workflows using a lightweight app we provide. Relevant backgrounds include game studios and indie game development, VFX and post-production houses, animation studios, real-time 3D and XR, archviz, and freelance 3D artists who regularly model and optimize game assets, sculpt characters, composite rendered shots, or grade and deliver finished sequences.

Requirements:

  • Use our recording software to capture and submit sessions
  • Record real, day-to-day work - sessions must be continuous and unedited
  • Avoid capturing confidential, proprietary, or sensitive data, including client footage, unreleased content, passwords, personal data, and non-public material
  • Use unlicensed-cleared, public, or personal footage where needed
  • Idle or low-activity sessions will not be paid

Sample Tasks:

  • Model, optimize, or UV-unwrap 3D assets in Blender, sculpt with DynaMesh in ZBrush, or export assets and import them into Unreal Engine or Unity with collision and materials.
  • Render shots with passes from Blender and composite them in Nuke or Natron using depth and mask-based node graphs, or cut, color grade, and export finished sequences in DaVinci Resolve.
You need

a computer (Windows x64 or Apple Silicon Mac)

Pay

$30–$80/hr. Payouts weekly on Wednesdays via Stripe or Payoneer.

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