Blender 3D Artists & Technical Artists - US Only

Visora

United States

Remote

USD 55,000 - 83,000

Full time

14 days+

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Job summary

Visora is seeking 3D professionals who use Blender as part of their day-to-day workflow. Selected contributors will be paid to record their real workflows using a lightweight app we provide.

Sessions must be continuous and unedited. Suitable backgrounds include 3D modelers, environment artists, motion designers, VFX artists, and technical artists who work with modeling, rigging, shading, rendering, and animation across desktop and export pipelines.

Responsibilities

  • Record real, day-to-day workflows using the provided app.
  • Ensure sessions are continuous and unedited.
  • Avoid capturing confidential data.

Skills

Blender

Job description

We're looking for 3D professionals who use Blender as part of their day-to-day workflow. Selected contributors will be paid to record their real workflows using a lightweight app we provide. Relevant backgrounds include 3D modelers, environment artists, motion designers, VFX artists, and technical artists who regularly work with modeling, rigging, shading, rendering, and animation across both desktop and export pipelines.

Requirements:

  • Use our recording software to capture and submit sessions
  • Record real, day-to-day work sessions - must be continuous and unedited
  • Avoid capturing confidential, proprietary, or sensitive data (including passwords and personal data)
  • Idle or low-activity sessions will not be paid

Relevant workflows may include:

  • Hard-surface or organic modeling using Edit Mode, modifiers, or geometry nodes
  • UV unwrapping, texture painting, or shader node setups in the material editor
  • Rigging and weight painting characters or mechanical assemblies
  • Keyframe animation, NLA editor work, or driver-based setups
  • Lighting and rendering scenes in Cycles or EEVEE
  • Compositing in the built-in node compositor
  • Scripting or automating tasks with Python in Blender's scripting workspace
  • Exporting assets for game engines (Unity, Unreal) or other pipelines
You need

a computer (Windows x64 or Apple Silicon Mac)

Pay

$40-$60/hr. Payouts weekly on Wednesdays via Stripe or Payoneer.

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