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Xsolla Inc. ищет ведущего инженера для реализации систем геймплея в Unreal Engine 5 и поддержки мультиплеерной инфраструктуры. Вы будете проектировать архитектуру, оптимизировать сетевые сервисы и обеспечивать долгосрочную масштабируемость проекта.
Кандидат имеет крепкое владение C++ и Blueprints, опыт shipping multiplayer gameplay, а также умение работать с backend-сервисами для идентификации, инвентаря, монетизации и соцсетей. Умение наставлять команду приветствуется.
Xsolla is a global commerce company that provides tools and services to help video game developers fund, distribute, market, and monetize their games. It operates as the merchant of record and has helped over 1,500 game developers reach more players and grow their businesses.
Lead the technical implementation of gameplay systems in Unreal Engine 5 Architect and maintain multiplayer systems, networking, and server-side gameplay infrastructure Drive engineering best practices, code quality, and long-term technical scalability Optimize runtime performance across gameplay and multiplayer systems Collaborate with technical art and creative teams on integrated production workflows Support cloud-delivered interactive experiences and scalable online environments Mentor engineers and contribute to technical leadership across the project Work with production and stakeholders to align technical execution with project goals
Strong expertise in Unreal Engine 5 Advanced knowledge of C++ and Blueprints Proven experience building and shipping multiplayer gameplay systems Deep understanding of networking, dedicated servers, and online infrastructure Experience with gameplay architecture and performance optimization Experience integrating game clients with backend platform services such as identity, inventory, commerce, matchmaking, and social features Strong technical leadership and mentoring experience Ability to work across engineering, art, and production disciplines Excellent communication and problem-solving skills Будет плюсом: experience with cloud-streamed or online interactive experiences, familiarity with persistent online worlds or immersive virtual platforms, experience scaling multiplayer environments and live systems, background in technical prototyping or platform-level systems