Unreal engine AI programmer for multiplayer shooters

SIGMA SOFTWARE TASHKENT

United States

Remote

USD 90,000 - 130,000

Full time

24 hours ago
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Job summary

SIGMA SOFTWARE TASHKENT приглашает Technical AI Programmer для владения системами ИИ в нашем многопользовательском шутере. Вы будете строить умных ботов, дронов и боссов для PvE и PvPvE режимов.

Ключевые задачи: разрабатывать AI в Unreal Engine 5, использовать Behavior Trees, EQS и AI Perception, настраивать сетевое поведение и баланс боевых сценариев в удаленной работе по всему миру.

Qualifications

  • Уверенный опыт разработки AI в Unreal Engine (UE4/UE5).
  • Опыт работы с Behavior Trees, EQS, AI Perception и навигацией.
  • Опыт создания AI для шутеров и многопользовательских режимов.
  • Понимание репликации и сетевого поведения.
  • Сильные навыки Blueprints и C++.
  • Будет плюсом: опыт battle royale/boss AI.

Responsibilities

  • Разработка AI-систем в Unreal Engine 5 для ботов, дронов и боссов.
  • Реализация боевых паттернов: укрытие, обход, агрессия, отступление.
  • Создание навигации и traversal: парашют, зацепление, лазание.
  • Поддержка геймплейных режимов: PvPvE, квесты, спасение заложников.
  • Балансировка и читаемость ИИ, адаптация под мультиплеер.

Skills

Unreal Engine AI
Behavior Trees
EQs
AI Perception
Navigation
C++
Blueprints
Shooter AI
Multiplayer/Replication

Job description

Описание

We are looking for a Technical AI Programmer to own AI systems for our multiplayer shooter. They will build smart, combat-driven AI for bots, drones, bosses, and gameplay scenarios across PvE and PvPvE modes.

Задачи
  • Build AI systems in Unreal Engine 5 using Behavior Trees, EQS, and AI Perception
  • Develop AI for bots (TDM, BR, Extraction), drones, turrets, and bosses
  • Implement combat behaviors: cover, flanking, aggression, retreat, squad coordination
  • Create traversal AI: parachute, grapple, mantle, and navigation systems
  • Design boss AI with phases, abilities, and attack patterns
  • Support gameplay systems like side quests, hostage rescue, and extraction scenarios
  • Tune AI for balance, readability, and combat feel
  • Ensure AI works correctly in multiplayer (PvPvE and team modes)
Требования
  • Strong Unreal Engine AI experience (UE4/UE5)
  • Experience with Behavior Trees, EQS, AI Perception, Navigation
  • Shooter AI experience (FPS/TPS games)
  • Understanding of multiplayer AI behavior and replication basics
  • Strong Blueprints skills and C++
  • Будет плюсом: Experience with extraction or battle royale games; Boss AI / multi-phase encounter design experience; Knowledge of traversal systems (grapple, parachute, mantling); Shipped multiplayer shooter experience
Условия

This is a full-time remote role, and we welcome applications from anywhere in the world, provided your working hours align reasonably with our core office time zones.

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