Unity engineer in games

Octo Games

United States

Remote

USD 110,000 - 160,000

Full time

2 days ago
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Benefits offered by this job

Полностью удаленная работа
20 оплачиваемых дней отпуска

Job summary

Octo Games — международная студия по разработке игр с юридическим лицом в Нидерландах. Мы ищем опытного Unity-разработчика, который возьмет на себя техническую реализацию от концепции до релиза и будет строить масштабируемую архитектуру игровых систем на C#.

Ваша роль включает создание производимых билдов и инструментов, работу с UI/анимацией и активами, а также тесное взаимодействие с дизайнерами и художниками.

Qualifications

  • 5+ лет коммерческой разработки на Unity.
  • Сильный C#, владение ООП, SOLID и паттернами проектирования.
  • Опыт проектирования масштабируемой архитектуры с нуля.
  • Глубокое понимание игровых систем, а не только инструментов.
  • ScriptableObjects и data-driven подход.
  • Addressables и управление активами.

Responsibilities

  • Воплощать техническую реализацию от концепта до релиза.
  • Разрабатывать масштабируемую архитектуру игровых систем — повторяемые паттерны.
  • Разрабатывать геймплей на Unity и C#.
  • Публиковать готовые билды, работать руками на клавиатуре.
  • Создавать повторно используемые фреймворки, инструменты и рабочие процессы.
  • Устанавливать стандарты разработки и держать кодовую базу чистой и масштабируемой.
  • Интегрировать UI, анимацию, Addressables, плагины, 2D/3D ассеты и видео.
  • Работать в тесном сотрудничестве с дизайнерами и художниками.

Skills

Unity
C#
OOP/SOLID
Design patterns
ScriptableObjects

Tools

Unity Animator
Addressables
Git
Unity Editor tooling
DI frameworks (Zenject/VContainer)

Job description

Описание:

Octo Games is an international game development studio with a legal entity in the Netherlands. Since 2017, we've released more than 200 commercial games on Steam, building a loyal player community and gaining years of hands-on experience in game development. We develop and publish our own games end-to-end — from the initial idea and narrative through production, release, live operations, and long-term support. Because we own our products, decisions are made quickly, good ideas are heard, and everyone has a real opportunity to influence the result.


Задачи:


  • Own technical implementation from concept through release.

  • Design scalable gameplay architecture and core systems — after you've seen the pattern repeat, not before.

  • Develop gameplay mechanics using Unity and C#.

  • Ship production-ready playable builds yourself, hands-on keyboard.

  • Build reusable frameworks, tooling, and workflows once a recurring need is confirmed, not speculatively.

  • Set engineering standards and keep the codebase clean and scalable as the team grows.

  • Integrate UI, animation, Addressables, plugins, 2D/3D assets, and video.

  • Work closely with designers and artists to turn ideas into experiences players actually enjoy.

  • Profile, optimize, and debug production builds.


Требования:


  • 5+ years of commercial Unity development.

  • Strong C#, with real command of OOP, SOLID, and design patterns — not just familiarity with the terms.

  • Experience designing scalable architecture from scratch, ideally more than once.

  • Deep understanding of gameplay systems, not just the tools around them.

  • ScriptableObjects and data-driven architecture.

  • Unity Animator, Unity UI/Canvas.

  • Addressables and asset management.

  • Dependency Injection (Zenject, VContainer, or similar).

  • Comfortable writing custom Unity Editor tooling.

  • Solid with Git, profiling, and optimization.

  • Shipped commercial games.

  • Builder before architect, always.

  • A hands‑on engineer who genuinely wants to keep writing production code.

  • Comfortable moving without a perfect spec or a finished process.

  • Knows when NOT to build the general solution — and can tell you about a time they deliberately didn't.

  • Thinks in ownership, not tickets.

  • Enjoys helping others grow as the team eventually scales around them.

  • Будет плюсом: Multiplayer experience;

  • Будет плюсом: A game you personally shipped on Steam;

  • Будет плюсом: Telemetry and data-driven decision making;

  • Будет плюсом: Build and release automation;

  • Будет плюсом: UniTask;

  • Будет плюсом: DOTween;

  • Будет плюсом: NavMesh / AI;

  • Будет плюсом: Shader Graph / HLSL;

  • Будет плюсом: Experience with AI-assisted development workflows;

  • Будет плюсом: Startup or founding engineer experience


Условия:


  • Fully remote work.

  • Base salary scaled to experience and location.

  • 20 paid days off—15 vacation, 5 sick

  • Direct access to founders — no layers in between.

  • Real ownership and real influence over what gets built.

  • Minimal bureaucracy, fast decisions.

  • The chance to build both the products and the engineering culture around them.

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