Game Developer | $60/hr Remote

Crossing Hurdles

United States

Remote

AUD 39,000 - 118,000

Part time

9 days ago

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Job summary

Crossing Hurdles is seeking a Godot Game Developer for contract work, focusing on advanced gameplay systems, scene creation, and asset integration. You will document processes, provide feedback, and mentor peers to improve code quality and project maintainability.

Proficiency in Godot and at least one other major engine (Unity/Unreal) is expected, with strong scripting skills and a portfolio demonstrating published work. Remote, part-time engagements of 10–40 hours per week are available.

Qualifications

  • Demonstrated experience in game development across AAA, indie, solo, or hobby contexts.
  • Portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries).
  • Advanced proficiency with at least one major game engine (Godot, Unity, Unreal).
  • Comfort with scripting languages such as C#, GDScript, C++, or Blueprints to modify gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication for clear task instructions and acceptance criteria.

Responsibilities

  • Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
  • Provide in-depth documentation and regular written feedback on game development processes and delivered components.
  • Deliver comprehensive code reviews and mentorship to enhance code quality and maintainability.
  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
  • Participate in iterative development cycles, contributing insights to improve playability and engagement.

Skills

GDScript
C#
C++
Blueprints
Performance optimization
Playtesting

Tools

Godot Engine
Unity
Unreal Engine

Job description

  • Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
  • Provide in-depth documentation and regular written feedback on game development processes and delivered components.
  • Deliver comprehensive code reviews and mentorship to enhance the project s overall code quality and maintainability.
  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
  • Participate in iterative development cycles, contributing insights to improve playability and engagement.

Position: Godot Game Developer

Type: Contract

Compensation: $20 - $60/hour

Location: Remote

Commitment: 10-40 hrs/week

Role Responsibilities
  • Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
  • Provide in-depth documentation and regular written feedback on game development processes and delivered components.
  • Deliver comprehensive code reviews and mentorship to enhance the project s overall code quality and maintainability.
  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
  • Participate in iterative development cycles, contributing insights to improve playability and engagement.
Requirements
  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits).
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
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