Freelance Senior 3D Generalist — Real-Time Projects

Alex Kong

New York (NY)

On-site

USD 67,000 - 134,000

Full time

14 days+
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Benefits offered by this job

Competitive salary
Opportunity to work on cool projects

Job summary

A creative studio in New York is seeking an experienced Freelance 3D Generalist to assist on current projects. The role involves creating characters and environments, applying advanced modeling and texturing techniques, and ensuring high-quality outputs in a fast-paced environment. Successful candidates will have intermediate knowledge of Maya, Houdini, and Unreal Engine, and must communicate effectively. This begins as a one-month freelance gig, potentially transitioning to a longer contract or permanent role.

Qualifications

  • At minimum intermediate knowledge of Maya, Houdini, Cinema 4D, Blender or similar DCC.
  • Knowledge of Substance Painter/Designer or similar.
  • Knowledge of Unreal Engine techniques for real-time production.
  • Good foundation in hard surface modeling, texturing, shaders and lighting.
  • Strong visual perception and aesthetic sensibility.

Responsibilities

  • Exhibit good color theory and technical expertise in architectural layout.
  • Interpret concept art and sketches to create characters and environments.
  • Apply advanced modeling and texturing techniques for 3D projects.
  • Optimize model geometry according to technical specifications.
  • Create high fidelity textures of any given surface.
  • Perform diverse 3D disciplines in a fast-paced environment.

Skills

Intermediate knowledge of Maya
Intermediate knowledge of Houdini
Intermediate knowledge of Cinema 4D
Intermediate knowledge of Blender
Knowledge of Unreal Engine techniques
Good use of color
Good communication skills
Ability to manage workflows

Tools

Substance Painter
Substance Designer

Job description

A creative studio in New York is seeking an experienced Freelance 3D Generalist to assist on current projects. The role involves creating characters and environments, applying advanced modeling and texturing techniques, and ensuring high-quality outputs in a fast-paced environment. Successful candidates will have intermediate knowledge of Maya, Houdini, and Unreal Engine, and must communicate effectively. This begins as a one-month freelance gig, potentially transitioning to a longer contract or permanent role.
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