Nintendo Switch Console Engineer – C/C++ & Low-Level Systems

Enduring Games

Austin (TX)

On-site

USD 95,000 - 130,000

Full time

3 days ago
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Job summary

Enduring Games is seeking a seasoned game engineer with deep expertise in C/C++ and Nintendo hardware to join our Austin studio. You will work with proprietary engines and platform tools, optimizing low-level system code, and collaborating across cross-platform features.

You should be comfortable navigating proprietary graphics APIs, physics, and player controller logic, with a track record in profiling, debugging, and shipping high-performance gameplay experiences on Nintendo platforms.

Qualifications

  • Expertise with developing for Nintendo hardware.
  • Proficiency with platform tools used for profiling.
  • Low-level experience with systems, samples, and features unique to the hardware.
  • Strong background in C/C++.
  • Experience with modern engine APIs and language features.
  • Ability to assess, understand, and work productively in proprietary codebases.
  • Expertise in multiple game development systems (player controller, physics, save game, etc.) a plus
  • Proficiency in platform proprietary rendering and graphics APIs a plus
  • Experience with Nintendo rich-presence systems, processes, and approvals a plus
  • Experience with cross-platform and cross-play a plus

Skills

C/C++
Nintendo hardware
Engine APIs
Prototyping tools
Cross-platform

Tools

Profiling tools
Proprietary rendering APIs

Job description

Enduring Games is seeking a seasoned game engineer with deep expertise in C/C++ and Nintendo hardware to join our Austin studio. You will work with proprietary engines and platform tools, optimizing low-level system code, and collaborating across cross-platform features.

You should be comfortable navigating proprietary graphics APIs, physics, and player controller logic, with a track record in profiling, debugging, and shipping high-performance gameplay experiences on Nintendo platforms.

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