Engine Integrations & SDK Engineer (C++/Graphics)

Origin Lab

Los Angeles (CA)

On-site

USD 120,000 - 190,000

Full time

14 days+

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Benefits offered by this job

Equity
Full benefits

Job summary

Origin Lab is hiring a Software Engineer to own custom engine integrations and the bespoke technical work that makes capture possible across every partner, game, and engine we touch. You will map rendering pipelines, design integrations, and maintain them through patches and engine updates, ensuring a robust capture flow.

You will join a team that works with partner engineering remotely, standing up capture on new titles and addressing environment-specific fixes.

Qualifications

  • Strong C++ and systems programming; production C++ code, Windows APIs, DLL loading.
  • Hands-on with game engines (Unreal/Unity familiarity preferred).
  • Experience interfacing with a rendering pipeline you didn’t build.
  • Ability to drive technical conversations with partner engineering teams without hand-holding.
  • PC gaming and modding knowledge: mods, file structures, loaders.

Responsibilities

  • Custom engine integrations and solutions architecture across partners and engines.
  • Forward-deployed partner engineering alongside partner teams during integration and troubleshooting.
  • Core SDK and client improvements to support long-term stability.
  • Modder ecosystem tooling — extend and harden capture tools and internal tooling.

Skills

Strong C++ and systems programming
Graphics API experience (D3D11/D3D12)
Engine integration experience
Partner-facing technical judgment
PC gaming and modding knowledge

Tools

Windows APIs
DLL loading

Job description

Origin Lab is hiring a Software Engineer to own custom engine integrations and the bespoke technical work that makes capture possible across every partner, game, and engine we touch. You will map rendering pipelines, design integrations, and maintain them through patches and engine updates, ensuring a robust capture flow.

You will join a team that works with partner engineering remotely, standing up capture on new titles and addressing environment-specific fixes.

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