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General Intuition is seeking a hands-on developer to deepen how our recorder interfaces with games by building engine plugins for Unreal and Unity to extract game-specific data and power features like auto clipping.
You will reverse-engineer how games expose data, work with game APIs and log files, and ensure end-to-end quality of complex features in a performance-critical context. NYC office-based role with a strong emphasis on gameplay passion.
General Intuition is the frontier lab for acting in space and time. We build large action models and world models that can perceive, predict, and act across virtual and physical environments. General Intuition builds on the strength of Medal, the world's largest and fastest-growing platform for gaming clips, where millions of gamers capture, share, and discover new games every year. We recently raised $320M at a $2.3B valuation led by Khosla Ventures with participation from General Catalyst, Eric Schmidt, and Jeff Bezos, to discover the next generation of real-world intelligence.
The majority of work will involve deepening how our recorder interfaces with games. For this role, you will be responsible for building and maintaining the integrations that interface directly with game engines and game-specific APIs by developing engine plugins (Unreal, Unity) to let us extract game-specific data and power features like auto clipping. This is low-level, hands-on work: understanding how games work, writing engine plugins, reverse-engineering how games expose (or don't expose) the data we need, working with game APIs and log files to let us capture those magic moments without our users having to lift a finger.
Electron, React, Redux, Styled Components & other modern web-based technologies
C# and C++ for native Windows recording & more
Swift for iOS, Kotlin for Android
Java, Redis, RabbitMQ, Kubernetes for backend
Terraform, Salt, GitHub Actions, CircleCI for IaC and CI/CD