Senior Game Engine Engineer

Level

Austin (TX)

On-site

USD 120,000 - 180,000

Full time

14 days+

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Job summary

Level is seeking a Software Engineer to build and evolve the foundational technology powering Level's games. You’ll work at the intersection of game engine development and internal tooling, writing low-level code that keeps gameplay fast and pipelines reliable.

You’ll design, implement, and optimize core engine systems, build internal tools, profile performance, and collaborate with gameplay engineers and artists to improve engine capabilities for long-term maintainability.

Qualifications

  • Bachelor’s degree in computer science or related field or equivalent experience.
  • 5+ years in professional software engineering with game engine systems or low-level tooling.
  • Strong C++ proficiency and memory/ multithreading expertise.
  • Experience with build systems and CI/CD in game or real-time software.

Responsibilities

  • Design, implement, and maintain core game engine systems including memory management, asset loading, threading, and runtime performance.
  • Build and improve internal tools and build systems across a distributed team.
  • Profile and optimize performance-critical code paths on target platforms.
  • Collaborate with gameplay engineers, artists, and designers to improve engine usage.
  • Establish engineering best practices for code quality, testing, and documentation.
  • Contribute to technical roadmaps and architecture decisions for long-term maintainability.

Skills

C++ proficiency
Build systems (CMake/Bazel)
Memory management and multithreading
System-level performance analysis
Communication skills

Education

Bachelor's degree in Computer Science or related field
Equivalent professional experience

Tools

CMake
Bazel
CI/CD pipelines

Job description

Level is seeking a Software Engineer to build and evolve the foundational technology powering Level's games. You’ll work at the intersection of game engine development and internal tooling, writing low-level code that keeps gameplay fast and pipelines reliable.

You’ll design, implement, and optimize core engine systems, build internal tools, profile performance, and collaborate with gameplay engineers and artists to improve engine capabilities for long-term maintainability.

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