Game Engine Integrations Engineer

Game Devs of Color Expo

New York (NY)

On-site

USD 120,000 - 180,000

Full time

14 days+
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Job summary

General Intuition is seeking a hands-on engineer to deepen integrations between our recorder and game engines. You will develop engine plugins (Unreal/Unity) to extract game-specific data and enable features like auto clipping while reverse-engineering data exposure in games.

In this role you will work on low-level, high-performance software, collaborating with the product team in NYC. Demonstrated passion for games, strong C# skills, and experience with graphics APIs are essential.

Qualifications

  • 5+ years of C# experience in performance-critical contexts.
  • Strong understanding of Windows OS and PC gaming environments.
  • Experience building and maintaining engine plugins (Unreal/Unity) for game data extraction.
  • Proven ability to reverse-engineer data exposure in games and integrate with game APIs/log files.
  • Excellent code performance mindset with profiling tool proficiency.
  • Bonus: C/C++ experience in performance-critical contexts; DX11/DX12 and Vulkan knowledge.

Responsibilities

  • Develop and maintain engine plugins to interface with game engines.
  • Reverse-engineer how games expose data and hook into APIs/logs.
  • Collaborate with product team to enable auto clipping and data capture features.
  • Ensure end-to-end quality of complex features with strong ownership.

Skills

C# Expert
Windows OS
Engine Plugins
Gaming Enthusiast
Performance Profiling
Owner/Responsible
Metrics/AB Testing
C/C++ Bonus
Graphics APIs DX11/DX12
Vulkan
Reverse Engineering
Hooking/Injection

Job description

General Intuition is seeking a hands-on engineer to deepen integrations between our recorder and game engines. You will develop engine plugins (Unreal/Unity) to extract game-specific data and enable features like auto clipping while reverse-engineering data exposure in games.

In this role you will work on low-level, high-performance software, collaborating with the product team in NYC. Demonstrated passion for games, strong C# skills, and experience with graphics APIs are essential.

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